I honestly believe MMO developers don't even know why they design their games the way they do any more. I can't see a logical reason to create all these zones that are supposed to make up your world for the express purpose of cramming the exact amount of repetitive quests into them to get you enough levels to graduate to the next zone. And then at the end of that tedium that only occupies your players for a couple weeks at most many of the zones go completely neglected for their 'endgame' content that they hinge everything on and is usually completely lacking.
What's the justification of wasting development time on a system like that? I don't think there is one other than "other games did it this way"
What's the justification of wasting development time on a system like that? I don't think there is one other than "other games did it this way"