These two dudes did an interview with Jeremy Gaffney (the exec producer at Carbine)...
interview starts around 41:25
http://www.twitch.tv/weekingeek/b/401781209
He talks a little bit about how they want people to play how they want to play - which of course every mmo ever says as well. Some of these we already know of, but even more talk of playerhousing and examples of the settlers building up a town. Which, he said in about two weeks they will reveal a bit more about the Settler. Anyways, I wrote up a small thing so you don't have to watch it if you don't want.
Also, Raid Trophies for your home!
Talk of playerhousing starts around44:30
There seems to be a group or a faction named the Protostar who are like the car salesmen of the universe, where at level 6 will start selling you a housing plot. They have lore to themselves as well, such as how they starting ripping land out of the ground and putting it in the sky to sell even more, which it turns out they sell some nasty lands that are full of trees and monsters that you have to clear yourself to basically earn your own land. I'm not sure if all, but they one they talked of in the video, the particular land they sell you was a pet cemetery so ghosts will start popping up and trying to kill you for being on their land. When actual building on the plot of land starts happening, settlers will get extra stuff since it is their role.
Some decorations and things you can put on your land is tradeable, some aren't. Certain items, like if you were to go to a raid and kill a boss and get the head, you can take it and put it on your wall as a trophy.
(fucking awesome!)
Talk of towns/settlers + housing starts around47:00
You can walk around a town as a settler and if/when you see stuff that needs fixing, you can go and fix it up. They aren't quest, they are just options that you can help out if you choose to want to influence the town. Once you gain enough resources and
(i assume)reputation around the area, you can start building bigger stuff than just fixing a broken farm fence in the town. You can build up new shops, new quest hubs, and a few other things. You basically can upgrade a town for everyone to experience even more content!
Talk of raids starts around50:40
They want to have some smaller sized raids, so people that are in smaller guilds still have content to do, but at the same time they like big raids, so they are putting in big raids.
(not really new info). But the combat in the raids with telegraphs or animations of monsters about to launch an attack have so far been more fun for them with more players because they have given more tools to coordinate by what seems certain classes. For example, a healer can put an orb or a circle on the ground that will offer heals if you stand in it, so you could have your offtank tanking in the circles, as the rest of the raid is avoiding the telegraphs from the boss.
Talk of things to do in zones/combat starts around53:20
They want a ton of monster variety, telegraph variety. Killing 10 of the same mob in a row can get boring pretty quick. Add in the paths - which supposedly paths have about 25% of content in given areas. Add in some more to that - challenges. Things like killing mobs fast and you may get little mini missions to go kill stuff even faster and faster that you will get rewarded if you can complete the challenges. Discoveries as well after that, where randomly through the world you may see a broken piece of something sticking out of the ground, you go check it out and yay! Discovering things. However, sometimes the discoveries have even more in them, like monsters or dungeons. All of these are what their "layer content" is all about pretty much, and they're all available to you at any time, you just have to go check some things out it seems and not only stay on the road! It's a way to discover areas in different ways each time you go through basically.
Talk of Warplots around55:45
There WILL be matchmaking and there will be premade matches, which will be cross-server. They are aiming for it to be another hardcore feature where you really have to earn yourself before the first time you're able to do a warplot. For the start at least, overtime they plan on making it easier to get into but it may not be the kindest to casuals who want to PvP in the beginning.