I had to laugh at this one though:Currently they are NOT showing telegraphs to players in PvP(!!!!). It will benefit you to know what the telegraph for another class' abilities looks like. This is still subject to change.
There will be ways for you to "interact" with your friends in your home. "Rainbow deer marriage"
Not sure its always going to be this small. I think they said atm it was 2k ppl?(Thought I saw that somewhere). With 15k invites for this weekend and supposedly people in stress test get into the regular beta, so numbers should be going up.The problem with closed beta programs with a small population is that the crowd of people that contribute and post more often than not are always going to be a group of people who are usually the exact opposite of normal players and are exactly the people you do not want to listen to at all.
If you're actually going to use the public at large for actually developmental feedback, you need to have a large pool of players. It's even better if there isn't an NDA. Small closed beta tests usually boil down to a core group of people who are just fucking crazy. It happens with every single game. Normal gamers don't stalk pre-release MMORPG forums, let alone beta forums.
If you look at the spoiler'd part of the 2 hour long dev interview a few posts before you, you will see that the devs are clearly aware and working to balance any possible issue. "Devs are being careful with path abilities. DO NOT want you to feel it's advantageous to re-roll the same char with a different path simply because the abilities may be better." I didnt say it didnt matter, I said I highly doubt there would be a huge difference between optimal vs sub-optimal. When your two choices are: Play X path because I enjoy the content it will provide vs play X path because an ability might make me the tiniest bit better in a handful of certain situations, I will always pick the first option. If thats not the case, then the devs have failed.On the other hand, I sure hate having to respec every other encounter in a raid situation because the game is build around that. I guess I'm in the minority, but I kind of like there being some consequence to my choices and playstyle. I definitely don't want permanent skill lock-in or anything, but I personally don't mind totally changing my chars abilities having some drawback, even if thats just the annoyance of wasted time. I'm a glutton for punishment! (TOTALLY a fan of dual, or tri specs)
On another note, I was talking to a friend last night (perhaps arguing would be a better term) about my concern with race/path abilities. I'm personally a spreadsheet min/maxing junkie. I'll spend more time in a day researching what the optimal combat rotations, gear, and WHATEVER is, than playing the game sometimes. If being a a blacksmith gets me that 1% crit better than something else, I'll go blacksmith. I really like to know, that when I join a raid or whatever, that I am doing everything in my power to be the absolute best player I can be, even if some of the things likely make so little of a difference as to be useless (Yeah, I did .003% more total damage due to that race change!). Now, my concern is that the more variables you put into a class that directly affect combat, the narrower you make that "This is the optimal build". For example, if I want to play a healer and it turns out that an Aurin Esper Scientist at endgame has 3% more crit that other race, with a passivly larger mana pool due to scientist, or a skill that only that race path cobo gets that works insanely well with esper is... thats what I'm rolling. It doesn't matter that maybe another race appeals to me, or I really liked the idea of settler. I know at endgame I will feel like I've gone a suboptimal route, and will never be able to be quite as good as that other guy, and it will annoy me. So, while I really love the idea of paths, I'm nervous about skills being tied to them.
My friend is of the opinion I'm an idiot for enjoying the min/max aspect of gaming, and that I shouldn't look into any of that, care about any of that, and just enjoy playing whatever I like. I'm curious, am I really in the minority there?
Only way to make something truly equal is to give the same thing to both sides. Since that wont happen, I can almost guarantee x will be ~1% better for this class then Y and a big group of players will adjust their play-style accordingly.When your two choices are: Play X path because I enjoy the content it will provide vs play X path because an ability might make me the tiniest bit better in a handful of certain situations, I will always pick the first option. If thats not the case, then the devs have failed.
They could also go the route and just not allow path abilities in arena. Doesn't really matter much in open world pvp(pvp server) and in the 40 vs 40 warplots.I did think it was funny that in that interview they said they are aware and trying not to screw it up, the day after I had this huge conversation about that being a concern. But lets take a look at one of the supposed leaked abilities for a concrete example of what I'm afraid of. A leak claims that the warrior path gets an ability that is an AOE knockback + breaks any CC on him. If the leak is true, this is a real thing in the game currently. Now, my understanding that being able to break CC in PvP is pretty much the best thing you can possibly have in any situation. If my big time wow PvP friends are any indication, the more CC break you have, the more murder you produce.
Lets assume all the other paths get alternate abilities, and this is the only path that has a CC remove option. What are the chances that anyone serious about PVP are not going to choose that path? If every single endgame arena team consists of all warrior paths, what are the changes my settler who's ability is say... increase run speed by 20% for 5 secs is going to be desired over someone who can always break CC? Sure, it might have a niche team it fits into, but yeah.
So.. thats my concern, and I certainly hope its not justified, but looking at the current path skills leaks doesn't make me super confident.
Also, send out more beta invites please. <3
Win Win imo. I want both.Anyone sees that there is mail in their spam folder and become all excited hoping it's a Wildstar invite, only to open the spam folder and find it's some penis enlargement advertisement?![]()
They've talked about this a bit. Apparently, repairing is one of the few things you can do as a solo-Settler. The Tier 2 and Tier 3 town improvements require a degree of materials that one settler won't be able to collect on their own in a reasonable amount of time. Making the Settlers have to cooperate to make the better structures. Most things require mats to do though. In one of the videos, the guy needed mats for just about everything short of repairing the street lamps. All of the structures built degrade over time and must be maintained by Settlers.They could also go the route and just not allow path abilities in arena. Doesn't really matter much in open world pvp(pvp server) and in the 40 vs 40 warplots.
The settler two that were listed, look great for a healer though. I liked settler at first, but I am worried about what happens if you are not in the initial rush of a area, how will you get to build anything? Will you be just stuck repairing stuff?