So, soft factions? SWG did it with the Empire and Rebellion and included quests that let you build reputation for your chosen side. You could switch, but it was a lot harder once you claimed a side to work backwards.I hate for it to be another "I like how EQ did it" but...I liked how EQ did it. It was mostly a black and white "are you a good or evil race", sure, but there was still a lot of gray area (like NFP vs EFP/WFP). I liked how it worked so that some cities were dangerous to you, and some guards, but players weren't actually stopped for working together and communicating.
SWG also had languages, but it felt more like a gimmick than anything.Although I think it might be interesting to have languages Be A Thing again, but with no common language, requiring effort to communicate if desired. Could be fun. Or it might just be seen as a boring dumb timesink with no reward (but that's what people said about travel times, corpse runs, forced grouping, no instancing, and there's backlash against a lot of that now too).
Didn't hard factions begin with DAoC? This had a lot more to do with the foundation of the gameplay, rather than "feeling good". Since then, the biggest culprit for the two-faction set is WoW and this was because of tDevs like the fantasy of "two sides pitted together in BATTLE! and WAR!" In reality it's just a PVE based game where your population is split and only 20% of the population understands the lore. The only PVP people do are in instanced areas and at that point they don't give a shit about factions and teams could be made with anyone.
It's typically devs that think that one thing is a good idea because it feels good, however in practice it's really not needed.
Hard coded factions have worked...DAoC.Hard coded factions would work if a game truly pits one side against another. Whether its competition in PVE resources or straight up PVP. I have no idea how Wildstar works but from what we've seen it's your pretty typical quest treadmill experience through zones as you level, I don't see where hard coded factions work in the game world outside of lore and story.
MUDs are MMOs?Hard coded factions have been around for decades. Popular muds did them in the 90s. Any DurisMUD, MPV/ROP/LOC MUD players out there?
Massive really is relative to technical limitations. in the late 90s, an online game with servers allowing only 180 players max was massive, that would hardly count as massive today.MUDs are MMOs?
Depends on the game. Wasn't SWTOR something like 300-500 players per sever max?Massive really is relative to technical limitations. in the late 90s, an online game with servers allowing only 180 players max was massive, that would hardly count as massive today.
Really, there just isn't enough justification tonotdo them. Add that on to the fact that most MMO companies are trying to rope in the WoW crowd (so they try to do whatever they can to make them comfortable in a new game) and there you go.Clearly hard-coded factions are wanted by the masses. Otherwise companies wouldn't keep going down that route. I personally don't mind them.
Clearly. Which is why every MMO with hard-coded factions since WoW has been a raving success...Clearly hard-coded factions are wanted by the masses. Otherwise companies wouldn't keep going down that route. I personally don't mind them.
My point had less to do with games failing and more to do with it being a bad mechanic.eh I wouldn't say it had anything to do with games failing or not becoming the new WoW(which people these days consider failing).
They wouldn't continue to put hard factions in MMO's if their focus groups and polls they ran didn't say majority of players like it. I'm pretty sure dev companies don't just go "Fuck it lets put hard factions in coz wow did!" they would do research into what the masses want whether it be hard-factions or not. Also I can show you MMOs that didn't have hard factions that have also failed so your point is irrelevant.My point had less to do with games failing and more to do with it being a bad mechanic.
I don't "mind" it either, but I've yet to see a game, since DAoC, in which hard-factions add to the game. It steals more than it gives, imo.
Pretty sure a lot of what's come out in the last few years in MMOs has been exactly because 'WoW did it that way'.They wouldn't continue to put hard factions in MMO's if their focus groups and polls they ran didn't say majority of players like it. I'm pretty sure dev companies don't just go "Fuck it lets put hard factions in coz wow did!" they would do research into what the masses want whether it be hard-factions or not. Also I can show you MMOs that didn't have hard factions that have also failed so your point is irrelevant.
There is no logic in this quote that is not fallacious.Clearly hard-coded factions are wanted by the masses. Otherwise companies wouldn't keep going down that route. I personally don't mind them.
Riiiight....I'd like to see the focus groups results that explain all the other stupid features that keep getting implemented, too.They wouldn't continue to put hard factions in MMO's if their focus groups and polls they ran didn't say majority of players like it. I'm pretty sure dev companies don't just go "Fuck it lets put hard factions in coz wow did!" they would do research into what the masses want whether it be hard-factions or not. Also I can show you MMOs that didn't have hard factions that have also failed so your point is irrelevant.