Hotbar
You can slot 8 abilities from your Class
Class abilities consist of Assault/Support/Utility
You can slot 1 ability from your Path
Path abilities tend to be out-of-combat utilities.
You can slot 1 ability form an equipped Gadget
Class abilities have 8 ranks you can tier up.
Class abilities gain new effects at tier 4 and 8
Tiers can be raised or lowered for free out of combat
Will have loadout system to save/load skill sets
Final slot for Innate Abilitiy which cannot be changed
Open World
Quests give you a bar that fills up when you complete objectives, more fill for harder objectives like GW2 hearts.
Shared credit for all players attacking an enemy.
More quest credit, loot, and exp the more you contribute.
Kill Streak bonuses for finishing mobs in very short window (about 3 seconds)
Kill streaks, interrupts, and other in-combat feats give short buffs as reward
Buttonpress minigames for interacting with world objects (like repairing tech)
Warrior-Specific
Warrior gets DPS/Tank stance as Innate.
Warrior's stances change how some abilities work.
Kinetic Energy bar (essentially rage) fills when you hit, drains quickly.
Can swap stance in combat, but drains Kinetic Energy
Renown System
Currency earned by playing in a group
Can be spent on housing items and other rewards
Character Advancement
Six-direction passive grid (AMPs)
Directions are Assault, Hybrid, Support, Utility, PvP Offense, Pvp Defense
Support is Healing or Tanking, depending on your class
Get one point every level from 6-max, maybe a few extra
Some AMPs cost multiple points
AMPs contain passive stats and abilities, conditional procs, and active skills.
AMP lines exist that require sequential unlocks towards more significant benefits
Respeccing AMPs has a coin cost that scales up the more often you respec.
PvP
Dueling, Arenas, Battlegrounds, Open-World PvP (Alaways on in PvP Servers, Flag on in PvE servers), and Warplots being developed as main PvP Modes