Video is good as always. Love their sense of humor.I'm back.
When WoW really went heavy (or started to) into the "quest hubs" with TBC, I actually liked it because you had another option for exp aside from just grinding. The way it (and subsequent games) built the entire leveling process around going hub to hub though got extremely tedious. At least in TBC flying mounts were new, and they had places to explore with them that were not part of the hub experience. This was another reason I loved the datacrons in SWTOR, they were reasons to explore, and frankly there should have been more easter egg puzzles put into that game because those were the most fun to do/figure out.YThe entire quest grind thing does nothing more than introduce a masked grind, (which was fine in the first 2 games that had it) typically by yourself, and absolutely no exploration. Because everyone knows that if a quest does not take you there, there is absolutely nothing there to explore. no rare mobs, no rare loot, no placeholders, nothing except same old mobs that you grind away on in your quests with a shitty world wide loot table that is the same exact thing for every mob in the game. The whole system is so anti climatic and so anti MMOish.
I'd say its a decent mix(but I also like the simon says style quest).So far most quests just seem like "go here, click this" or "go here, kill five of these" so far. I hope they get a bit better the higher you get (I'm level 11 at the moment), so I'll reserve judgement.
It's pretty polished considering it's in beta phase. Just some broken quests and UI stuff that they need to fix. But I just feel like they could do a lot more with quests right now.
I dont know what you're taking about. Wow had quest hubs since vanilla. It lacked in certain level ranges a bit, but it sure had them.When WoW really went heavy (or started to) into the "quest hubs" with TBC, I actually liked it because you had another option for exp aside from just grinding. The way it (and subsequent games) built the entire leveling process around going hub to hub though got extremely tedious. At least in TBC flying mounts were new, and they had places to explore with them that were not part of the hub experience. This was another reason I loved the datacrons in SWTOR, they were reasons to explore, and frankly there should have been more easter egg puzzles put into that game because those were the most fun to do/figure out.
FFXIV was nice to play with the option of Fates to help with the exp grind as well.
In WoWvan I never 'felt' like I was on rails. IIRC there were multiple choices in the path through the world one could take. It was even feasible to only grind in dungeons for levels on end...and I certainly did.I dont know what you're taking about. Wow had quest hubs since vanilla. It lacked in certain level ranges a bit, but it sure had them.
Urg I wish I could remember the world map accurately. Lemme see if I can find one.Maybe in the beginning zones, tell me what options did you have lvl20+ for horde side? Aside the dungeons, of course.
There was a lot of overlapping in zones, STV/Thousands Flats/Tanaris/Alterac for example for 30-40, then Winterspiring/Feralas/Western and Eastern Plaguelands/Whatever the zone that was south of blackrock was for 40-50. There always was multiple places to go. Granted, you had to do ALL the places to not fall behind on xp, but there still was a choice. I'm also forgetting some zones cause it's been forever, there was the demon forest on the way to winterspring, 45+ ish?, the zone north of blackrock, the zone with azuregos, the zone with the other world boss the big demon guy and the roaming dragon, the sunken temple zone etc. I don't remember the exact level ranges on any of these but in vanilla you had so little xp you had to do everything but for any given level you had 2 or 3 zones to go to and you had to hop back and forth so quests wouldn't turn grey.Maybe in the beginning zones, tell me what options did you have lvl20+ for horde side? Aside the dungeons, of course.
Sure it had hubs in certain spots in vanilla, but it wasn't built as literal Hub A to Hub B to Hub C. It also varied a lot from zone to zone some had good hubs, others had shit ones you could barely call a hub. Come TBC it was basically follow the hubs all the way through every zone.I dont know what you're taking about. Wow had quest hubs since vanilla. It lacked in certain level ranges a bit, but it sure had them.
You didn't have to do all the places at all, you had to do more than one for sure. You could do dungeon quests, but they were opening usually only after a few pre-quests not always obvious. For example some of the Blackrock quests had their prequests in Burning Steppes, some in Searing Gorge.There was a lot of overlapping in zones, STV/Thousands Flats/Tanaris/Alterac for example for 30-40, then Winterspiring/Feralas/Western and Eastern Plaguelands/Whatever the zone that was south of blackrock was for 40-50. There always was multiple places to go. Granted, you had to do ALL the places to not fall behind on xp, but there still was a choice. I'm also forgetting some zones cause it's been forever, there was the demon forest on the way to winterspring, 45+ ish?, the zone north of blackrock, the zone with azuregos, the zone with the other world boss the big demon guy and the roaming dragon, the sunken temple zone etc. I don't remember the exact level ranges on any of these but in vanilla you had so little xp you had to do everything but for any given level you had 2 or 3 zones to go to and you had to hop back and forth so quests wouldn't turn grey.
I was really psyched for this. But the more I see, the more it looks like WoW with different animations/graphics setting and telegraphs.Whenever i go into a stream playing Wildstar, the chats is almost 100% this game fucking sucks.
Never seen such a turnaround in hype before a launch.
Holy shit. I don't know the first fucking thing about this game, but without even loading up the video you linked and just looking at the preview, I am flabbergasted at what a copy paste of WoW that is. I mean....fuck. The characters, the architecture, the coloring, the armor, the blur.Video is good as always. Love their sense of humor.
Can either of you explain why you keep buying shit that looks pretty clearly to be bad, and looks very much like a game you both claim to not have liked? Do you have some masochistic desire to support shit with your money, leading to you getting some perverse pleasure out of getting to group-whine about how it was shit later, and how you knew it was coming from in the beta?Ill be buying also. But I can't help but feel the more I see of this game the more it looks like "A_Generic_MMORPG_08" but with telegraphs and the typical reskin.