There are systems from10-15 years agopresent in games like EQ and vanilla WoW that were never carried forward. The worst is the mechanics that were "upgraded" (read: dumbed down) not to enhance gameplay but to appeal to a MMO audience by destroying the very nature of an MMORPG.
Do you think that MMORPG gameplay mechanics/systems are "timeless"? WoW iterated on several mechanics of MMORPGs to appeal to a different audience, but would MMORPGs still be around if they hadn't? I can't think of many game systems or mechanics that are still as comparatively awesome today as they were 10 years ago.
I personally don't know the answer, but there are a few areas I can comment on. First, MMO combat is especially outdated and not intrinsically fun. Comparing combat in a typical MMO to modern titles (both AAA and Indie), MMOs usually fall way short. They lack challenge, interaction, and general engagement. As a result, many players are totally turned off by leveling. Do people honestly feel proud grinding out quests and killing mindless creatures for ~24-36 hours to get to max level? Is that really an "achievement"?
What still is "timeless" is that MMORPGs have the unique opportunity to make players feel like they're meaningful within a broader context - for me, that's the prime selling point of the entire genre. I'm willing to bet that most people who get hooked on an MMO did so because they enjoyed working with other people to achieve some greater objective. Very few games give that category of fulfillment, especially at a scale beyond 3-4 group sizes.
However, very few MMORPGs have really tried to iterate on how to deliver this fulfillment. You still see the same stuff you did in EQ - PvE raids, capital city raids, PvP "battlegrounds," etc. Eve Online is a great example of an MMO still going strong because it delivers on this fulfillment in a different way.
Anyways, my 2 questions about Wildstar...
- Has the combat system evolved enough for Wildstar to engage in
moment-to-momentgameplay? Is leveling going to be boring or fun? Will I feel proud for putting in the X hours to get to max level?
- Does Wildstar have a significant evolution to social fulfillment offerings? Or is it the same social fulfillment loops/systems as every other MMORPG?