Witcher 3

DMK_sl

shitlord
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Everything on ultra 1440p. So good. Can't stop taking screenies!
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Terial

Trakanon Raider
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I'm thinking that the people who are repairing a lot are playing on a harder difficulty, thus affecting durability.
 

Denaut

Trump's Staff
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To be honest I see these as really small things that don't really bother me. I accept that they aren't perfect but they are easily bearable. I don't think it really detracts from the game. If the writing was bad or combat terrible those are things that I really can't stand but I think the combat is great once you get the feel for it and the story is also awesome.
These kinds of mistakes drive me up a wall, I find them nearly unbearable. It isn't unique to the Witcher, most games that make easily fixed and elementary mistakes make me feel the same way.

The problem with the sign quick menu for example is that it negatively affects both combat and as a result the character progression system. It is asmallthing with severe consequences on the big things. That is what is galling about such problems, they are small and easily fixed while greatly improving the larger context of what they interact with.

I will probably just switch to K/M and hotkey the crap out of everything. Kind of sad because I would otherwise prefer to use the controller.
 

Dandai

<WoW Guild Officer>
<Gold Donor>
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I'm thinking that the people who are repairing a lot are playing on a harder difficulty, thus affecting durability.
I've not experienced anything annoying about durability, and I'm playing on Death March. While I'm a completionist, I have been ignoring a lot of the ?'s unless they're close to my quest objective. I've found that if I just pick a direction and aim for all the ?'s in No Mans Land I'll run into deserter archers that are 10 levels higher than me and one shot me once I get close enough to realize I shouldn't engage (thank you F5).
 

Droigan

Trakanon Raider
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You can't even use them from your inventory, which would save you at least one trip to the menu. A much better alternative would be to just give you a "food" quick menu select for right bumper, and do away with water. Or, if you really want to keep both, it could detect that you have a food buff running and then drink instead of eat.
Hit X to use from inventory? I never equip other potions than Swallow, just use them from inventory. Food also lets you separate them to activate two at once for double regen with food alone.

The sign quick menu is another thing. There are so many games that are much older the do it better already. The whole pull up the quick menu, select the new thing, press A, then press RT to cast. That is 4 button presses to cast a spell you don't currently have selected... which means you a) spend far too much time in the quick menu during a battle or b) Just say fuck it and spam your favorite sign.
I don't spam (other than perhaps Quen), but see the point with this. Wish that they did what Dragon Age: Inquisition did, press a trigger for optional button presses. Rather have a quick cast of the various signs compared to the four button presses that you mention. A very legitimate complaint.

@Durability
Playing on death march. Never was an issue during the entire prologue. Used two weapon kits (one 15 and one 40) on clearing a bandit camp straight after going to No Mans Land. Then during the witch quest, fighting golems and gargoyles (did all side paths) I had to use an armor kit on my chest piece. That's it. Never spent any money on the repair options at blacksmiths. Think it is like Vorph mentioned that if you first get hit a few times, it causes a reload. I do all the ? I can.
 

supertouch_sl

shitlord
1,858
3
Really enjoying this game but Geralt's voice acting is still underwhelming. I thought hiring Alec Baldwin to voice the protagonist would fix that.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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What do you mean by the open world aren't good at all? I must have interpreted it incorrectly. I feel like the Witcher enviroments are second to none and filled with heaps of cool stories. Plenty of places to explore aswell.

I disagree about Skyrim. I think the world felt pretty hollow TBH.
I agree with Kedwyn. I think with this game we need to also define side quests after doing more research as to why a lot of what was on the contract board wasn't showing up anywhere and hopefully people do not make the same mistake I did.

Four types of Side Quests. Seeing the ! sign over an NPC, seeing ? marks to explore and complete on the map, and on the Contract board, there are a limited few where you will see a larger piece of paper with a red circle imprinted somewhere on the paper. The rest of the papers on the board you need to read, as they will not show up in any quest log, and require NPC dialogue which results in some back story and rewards.

The "!" side quests with the NPC's are very good. The Contract quests with the Red Mark on the larger sheet of paper are very good as well. The "?" marks on the map to have you "explore" are absolute copy pasted filler. I did one last night without realizing how copy pasted they are, and was going to knock out all the "?" points on the map, and I did three in a row where there was a key in a chest by a river (Hell it's the same geographical outlay even though it's on a completely different side of the map... more on that later), kill a drowner, get the key, go to some place to use key, get loot. Those quests are copy pasted and they could have done a much better job with that. But what was worse last night was I found out they copy pasted physical geography. In White Orchard I went to three separate areas on the map that looked identical in the way it was laid out with river, gully, hills, houses, etc. It's like they had a square map, placed geography in the lower left hand corner, cut that corner and pasted it into the upper left corner and hit a rotate button in a tool. It's pretty fucking ridiculous. I hope the rest of the "open world" maps aren't like that. It isn't just reusing caves or textures or what not, it's reusing 1/4th of the map to make the entire map. I have never seen that before.

Anyway, the 4th type of side quest with the other papers you can read off the contract board will point to a specific person who wants to know about something/someone/event and if you can find them, they reward you with story and crafting/alchemy ingredients. For example when I took the contract to investigate a haunted well (Awesome quest) and then talked to the quest NPC afterwards, he said that the herbalist may know of the person that died if I wanted to learn more. The conversation line opened up when I went back to the herbalist and learned even more about the backstory of the murdered lady. That was awesome
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So anyway, my point here is on that contract board there are a lot of these where you will not be having a quest log - just a conversation piece that you need to read.

Also, the game is not open world. It is a segment of zones with gated level gaps in between them with separation.

Skyrim was awesome in the open world sense because I could just start running wherever I wanted to explore things, find things, stumple upon a murder mystery in a city, what have you. The tasks were procedurally generated so I didn't waste any time with those. But the side quests in Skyrim which were hand written were in way more abundance then this game so far. My viewpoint may change on that as I get further, but I see a limited number of really good side quests when compared to that "?" map filler copy paste crap which I won't even do the favor of calling a quest because it really isn't. Hopefully the "!" and Contract Quests outnumber the filler crap as I go on.

Also agree with Kedwyn that the main story is fantastic.

Also, Denaut is spot on about the little things that can mess up a game. Whoever thought I needed to have a loot item or object in line of site of Geralt himself over just the camera is an asbolute moron. Jesus that bugged the ever living fuck out of me last night. I must have spent 5 minutes of every hour of play time just trying to position geralt to fucking loot an item or light a torch, hop on my horse, look at a road sign, etc.
 

Quaid

Trump's Staff
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Looting is awful, compounded by the fact that movement is double plus awful. The inventory UI is sloppy as fuck too IMO.

And what's with the 'you've reached the end of the world' shite? Open world my dick.

There's a lot to love about this game, but the review outlets who gave it 10/10 are either smoking crack or smoking pole.
 

RobXIII

Urinal Cake Consumption King
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Looting is awful, compounded by the fact that movement is double plus awful. The inventory UI is sloppy as fuck too IMO.

And what's with the 'you've reached the end of the world' shite? Open world my dick.

There's a lot to love about this game, but the review outlets who gave it 10/10 are either smoking crack or smoking pole.
End of the World BS happens too much, sometimes when it's a straight line from me to a ? mark on the map, there's no way to tell where you can't go sometimes.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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SweetFX 2.0 and ReShade make this game look even better.

https://sfx.thelazy.net/games/game/970/

I prefer K-Putte's config as usual. Tones down the cartoony / over-saturated look. Makes shadows darker, your torch is actually useful now!
I must be getting old, which I am, but all I see this doing is changing the color temp from warm to cold. Am I missing anything with this I cannot do by just adjusting a color temp setting on my monitor?
 

Man0warr

Molten Core Raider
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Also, the game is not open world. It is a segment of zones with gated level gaps in between them with separation.
Sure, but the areas are pretty big. The "zone" after White Orchard, Velen/Novigrad/etc, is as big as Skyrim it feels like. I've been in that area the last 3 nights or so when playing and I've barely scratched it.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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Sure, but the areas are pretty big. The "zone" after White Orchard, Velen/Novigrad/etc, is as big as Skyrim it feels like. I've been in that area the last 3 nights or so when playing and I've barely scratched it.
Gotchya. That's good. I just entered Velen so I will have to check it out.
 

Droigan

Trakanon Raider
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Gotchya. That's good. I just entered Velen so I will have to check it out.
In terms of pure size, the Witcher 3 is many times the size of the Skyrim map. First prologue area is not counted among the three main zones.

Comparison between the prologue area vs Skellige Islands which is the smallest of the 3 other zones

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around 136km2, but that only accounts for the Novegrad, No Man?s Land and Skellige Islands, there are 4-6 more regions beyond that of unknown size, but we do know that they?re also on a grand scale.

Even with this little bit of information, we can work out that The Witcher 3 is at least 3.7 times the size of the 36 km2 GTA San Andreas map, it?s 1.5 times bigger than the 81 km2 of GTA V, 3.3 times the 41 km2 of Read Dead Redemption, 3 times bigger than Far Cry 4?s 46 km2, three and a half times bigger than Skyrims modest 39 km2!
Devs also stated that the ? are points of interest. Things to encounter and do, they are not "quests". They also mentioned that there are very few escort / gather things quests, and the ones that are there, are made with story in mind (people along with you fill in story bits). All quests should feel like "quests" and not just tasks one dev said in an interview.

The ? are not side quests. They are just fluff/icing and never intended to be more. If they managed to pull that off, I don't know, too early to tell, but as you mentioned, not encountered a ! that felt like it repeated itself yet.

Note: Apparently there are also areas, quests and events that do not show up as ? or !.
 

supertouch_sl

shitlord
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3
I'm only about 6 hours into the game and I've found a couple of quests that were triggered by items found at points of interest. The first one was the Viper Witcher scavenger hunt.
 

Vorph

Bronze Baronet of the Realm
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Patch 1.03 is up for PC.

Improves stability in gameplay and the UI
Improves performance especially in cutscenes and gameplay
Fixes grass and foliage popping that could occur after density parameters were changed
Improves Nvidia Hairworks performance
Boosted texture anisotropy sampling to 16x on Ultra preset
Sharpen Post-process settings extended from Off/On to Off/Low/High
Blood particles will now properly appear after killing enemies on the water
Corrects a bug where player was able to shoot bolts at friendly NPCs
Improves menu handling
Corrects an issue with Stamina regeneration while sprinting
Fixes a cursor lock issue that sometimes occcured when scrolling the map
Generally improves world map focus
Improves input responsiveness when using keyboard
Corrects some missing translations in the UI
Corrects an issue in dialogue selections
Rostan Muggs is back
Minor SFX improvements
Not the massive patch they started talking about yesterday, but at least it's something.
 

Evernothing

Bronze Baronet of the Realm
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I must be getting old, which I am, but all I see this doing is changing the color temp from warm to cold. Am I missing anything with this I cannot do by just adjusting a color temp setting on my monitor?
Most of them also modify, increase or decrease things like AA, sharpen etc.