mkopec
<Gold Donor>
Yeah because people are idiots. Some fools can't even figure out that you have to dodge roll out of the way of some boss attacks, lol. They even give you 3 chances, lol.
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Yeah because people are idiots. Some fools can't even figure out that you have to dodge roll out of the way of some boss attacks, lol. They even give you 3 chances, lol.
Nah, there are "ethical" builds running 150+ currently, which will probably become stronger once the passive tree is fixed, but you're also right that the HP scaling on mobs at 150+ is a bit too extreme. I didn't touch Winter's Grasp til 115+ and even now in the 120's its only needed to make end boss fights faster. I wonder what they are going to do with Bulwark of Dawn though, it behaves oddly but its damage doesn't seem out of line with every other make skill.Thats the problem when you release unbalanced buggy ass game like they did and let it float liek it did for as long as it did. People expect that power now. Im betting that getting to 187 rifts was supposed to be super fucking hard that only a few skilled builders and players ever got to. This is why loot essentially stops at like 110 or some shit. But the problem is now the cats out of the bag. I dont see how they contain this now without huge player backlash. They need to tread carefully here.
We all know that some of those skills are broken, players will automatically levitate to those skills. The problem with this game is there is like 2-3 good skills that do enough dmg at end game past a certain point, probably about Rift lv70 or so or so is when shits starts to hurt. Shit, Im hearing all around forums that people cant even beat act I, II, III bosses, let alone end game shit, lol.
They could reduce its hits per second. not all periodic damage spells have the same hit rate. some are .2s, some .3, some .4, iirc.Nah, there are "ethical" builds running 150+ currently, which will probably become stronger once the passive tree is fixed, but you're also right that the HP scaling on mobs at 150+ is a bit too extreme. I didn't touch Winter's Grasp til 115+ and even now in the 120's its only needed to make end boss fights faster. I wonder what they are going to do with Bulwark of Dawn though, it behaves oddly but its damage doesn't seem out of line with every other make skill.
Based on comments here I picked up Last Epoch and have been playing it some. It feels less slick than Wolcen, but that may be expected due to the lack of complex audio and polish that Wolcen applied as part of their final release. Of somewhat more concern is that I've ran the exact same build/skill for the first 25ish levels and have not had a compelling reason to do anything else. I'm just a Primalist-Shaman who spams the whirlwind-ability as my right-click and just run around beyblade style.
People are even having problem in story or normal mode? If they still can't kill the boss on story mode maybe it's them and they just suck that badly.
act 1 boss is a pita SPECIFICALLY because everything before him is faceroll easy. i had to readjust my stats but once i beat him the first time, i haven't had any trouble with him with other characters. i haven't had any trouble with any other bosses, outside of act 3 boss freezing during transformation.
but again, some builds are currently significantly better than others. i've tried ferocity/toughness melee, ferocity/agi ranged, and wisdom/toughness caster and good lord, the ailments just melt things. it's a LITTLE slow at first, but i got unique drop at lvl 15 for a two-handed sword that let you use any lightning skill, so i just used thunderstrike as my main attack, and then the railgun to dump rage. that sped things up pretty dramatically until i had enough passives put into ailments.
I tried to reason with people in the official discord and that was a mistake.
The die hard fanboys all think that Bleeding Edge is on the other line of exploit territory and that you have to be abusing broken nodes to get it to be so powerful. They cannot fathom that the clear speed of it might not be too fast it's the other skills that aren't worth being slotted that need to be buffed.
If they nerf bleeding edge and winter grasp hard the game will see an insane decline the next day. There will be a clear speed power vacuum that opens up with nobody getting any benefit from it.
Never noticed a difference in tick rates for the various ground patches, but Bulwark does have a increase tick rate for healing mod, so that might be effecting dmg ticks as well. Issue I had/have with Bulwark is that it always applies Weakness, regardless of what its info page says (and even if I have zero added Sacred dmg).They could reduce its hits per second. not all periodic damage spells have the same hit rate. some are .2s, some .3, some .4, iirc.
in general, "fixing" bulwark of dawn, would require totally changing how added damage to spells works. The game needs "effectiveness of added damage".. as now, added damage applies equally to all spells. so spells that hit alot over short times win majorly.. and a spell like bulwark which is supposed to just have a small bit of damage, deals a crapton with added damage completely overweighing its base damage. So a skill that was supposed to do 10% of others skills damage, does 50-60% as much.
Although yeah, its really its healing that is crazy good.
Yea, just spamming WG will "use" around 3k or so Willpower before you stop spamming it. They can fix by removing the ability to cancel its cast animation by running, or as you mentioned.I was watching Dat Mods stream the other night and he took of all his other skills and just did bleeding edge with no support, buffs, etc, and he easily cleared 187. Then he got his 3 yr old nephew to get on and he cleared an entire wing by himself, thats how broken that skill is, lol.
Winters grasp is broken in another way. The skill itself is not OP, but what happens to the skill when you level it to 62 is the CD on it becomes instant, and you can cast it so fast that it breaks the willpower/rage regeneration, essentially getting all of your willpower back instantly because its like the game does not know WTF to do it happens so fast. THATS whats broken with winters grasp. Usually what would happen if the game was not broken is that you would have willpower generation problems insta casting this skill 10 times in a row in a second. All they need to do is set the minimum CD on it to .1 sec and its fixed.
I doubt the fixes going in for bleeding edge / winter's grasp is going have much of an impact on the playerbase, since people using those build would burn out quicker than anyone else. Same with dupers. =)