So finally hit 110 and did the intro Suramar quest. Still need to finish Highmountain but the zones have been fun the first slog through. XP all around feels empty the only big boost are the last zone quests that introduce you to dungeons. Otherwise doing normals is 100% a waste of time.
Each zone quest line seems to end with an ilvl 800 piece regardless of level so that's really a nice boost. The storylines are decent but by your 3rd of 4th alt you won't give a fuck about any of them.
I think the proffesions quests are a step in the right directions but they feel a little tedious and black smithing needs not only ore but herbalism shit. I guess they want people to rely on each other but I am still not sure if that's going to work out as they hope. The jump from 100 to 101 in power helps a ton.
The biggest thing was how smoothly it launched, yeah there was a couple of times with some DDOS issues that dropped you but no real giant clusterfucks like in the past. The artifacts are cool and everyone in the guild minus one rogue seem to be able to knock em out with a quickness.
Each zone quest line seems to end with an ilvl 800 piece regardless of level so that's really a nice boost. The storylines are decent but by your 3rd of 4th alt you won't give a fuck about any of them.
I think the proffesions quests are a step in the right directions but they feel a little tedious and black smithing needs not only ore but herbalism shit. I guess they want people to rely on each other but I am still not sure if that's going to work out as they hope. The jump from 100 to 101 in power helps a ton.
The biggest thing was how smoothly it launched, yeah there was a couple of times with some DDOS issues that dropped you but no real giant clusterfucks like in the past. The artifacts are cool and everyone in the guild minus one rogue seem to be able to knock em out with a quickness.