World of Warcraft: Current Year

DavivMcD

Peasant
404
37
Darkmoon card is legit on a few fights but i dont think its the end all be all trinket that the warrior discord splooges over every time trinkets are brought up (same with autoblocker). once you are in the 7k Armor range DR makes the armor less effective than if you are lower, you can compare it for yourself by looking at the damage reduction you get from heavy hide buff at your current armor value vs what you would get if you were higher when it proc'd.
There are no diminishing returns on armor. That's been a common misunderstanding of basic math that has existed since vanilla.
Case A: Base of 1000 armor
Dmg reduction = 11.92%

With Heavy Hide proc: 1000 + 3000 = 4000 armor
Dmg reduction = 35.12%
Increase of 23.2%


Case B: Base of 7000 armor
Dmg reduction = 48.64%

With Heavy Hide proc: 7000 + 3000 = 10,000 armor
Dmg reduction = 57.5%
Increase of 8.86%


8.86% is less than 23.2%, so that's diminishing returns, right? NO, BAD MATH! To know how the value of armor really scales you need to compare the actual AMOUNT of dmg reduced in both cases. Let's take an unmitigated hit of 1,000,000 as an example:


Case A: 1000 armor = 11.92% reduction
880,800 damage taken

With proc: 4000 armor = 35.12%
648,800 damage taken
232,000 damage reduced, or 26.34% of non-proc hit.


Case B: 7000 armor = 48.64%
513,600 damage taken

With proc: 10,000 armor = 57.5%
425,000 damage taken
88,600 damage reduced, or 17.25% of non-proc hit.


Oh wait, 17.25% is less than 26.34%, shit. I guess there are diminishing returns after all, right? NO, STILL BAD MATH! HOLD THE FUCK ON WE'RE ALMOST THERE.

We're one step away from working with numbers that are actually directly indicative of a tank's effectiveness to stay alive. Let's combine an example max HP of 5,000,000 with the previous results and see what happens.


Case A: 1000 armor = 880,800 damage taken per hit
5.68 hits until death, (or 11.35 seconds at 2 sec swing timer, or 5,676,658 effective health, whichever you want to use)

proc: 4000 armor = 648,800 dmg per hit
7.71 hits to death, (15.41 sec, 7,706,535 EH)
2.03 hit increase, (4.06 sec, 2,029,877 EH)


Case B: 7000 armor = 513,600 dmg per hit
9.74 hits to death, (19.47 sec, 9,735,202 EH)

proc: 10,000 armor = 425,000 dmg per hit
11.76 hits to death, (23.53 sec, 11,764,706 EH)
2.02 hit increase, (4.06 sec, 2,029,504 EH)

The minor discrepancy between these two cases is entirely due to rounding during calculations (fuck sig figs). The actual results are EXACTLY the same.
To summarize, or if you just skipped all the above shit, armor is EXACTLY the same value to a tank whether you only have 1000 armor or already have 7k. Or if you have 0, or 10k, or any value up to 22,170, which is the current hard armor cap at level 110.
 
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a c i d.f l y

ಠ_ಠ
<Silver Donator>
20,060
99,460
Just got my fourth legendary. My first alt-spec legendary. Was seriously worried I'd never see an alt-spec lego, but, bam, just dropped. Skysec's Hold, the Frenzied regen boots.

Also, how the f do I link items in the forums?
 

Sumdain x

Trakanon Raider
1,549
484
I keep seeing people say that...devastator with vengeance utilzing revenge is the most survivability you can spec for with the exception of fights that require ehp like mythic odyn.
 

Sumdain x

Trakanon Raider
1,549
484
For those tracking the algorithm for legendaries, i hit 110 on my hunter and did the following

Karazhan (not nightbane) up to Medievh
3 heroic dungeons
2 mythic dungeons
2 mythic +'s (+2 and +5)
LFR ToV/EN
- legendary dropped in the 3rd mythic dungeon.

its the shitty hunter ring, i guess its decent for Mythic+'s but the proc chance is so low =/
 

Chancellor Alkorin

Part-Time Sith
<Granularity Engineer>
6,029
5,915
I've done a lot more than this on my druid and no legendary yet. It's like pissing in the wind, man.
 

Khane

Got something right about marriage
19,965
13,516
That's how Blizzard nerfed Druids. Lower legendary drop chance.
 
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Sumdain x

Trakanon Raider
1,549
484
lol,

i have a strong feeling they are going to front load the new legendaries so the chances of getting them is improved over the ones we have now #onemoreemissarytillpatch. the warriors shoulders are decent at least

I mean its not the worst thing ever since i have the 2nd and 3rd bis at the moment but god damn i wish the gloves would drop. i was watching Sco's stream a few days ago and he got his 2nd legendary and of course he's now got the 2 bis druid legendaries for pure survivability :eyeroll:.
 

McQueen

Ahn'Qiraj Raider
3,140
5,535
Still no legendary on my paladin, but I did get the same shitty ring from two cache's yesterday.
 

lost

<Bronze Donator>
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lj2qy.jpg
 

fanaskin

Well known agitator
<Silver Donator>
55,859
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I always felt there should be slightly more tiers of loot, Now to make everquest like epic quests and the reward is a red item that lasts into endgame of the next xpac.
 

Cynical

Canuckistani Terrorist
2,149
5,119
Have Prydaz & Magistrike on lock, Anger of the half giants & tank bracer on DH (turned in a emissary while doing dailys as Veng, feels bad)

Just Sephuz on druid meh.

DH only one I actually enjoy playing these days, funny considering I originally just made him to farm/dick around.

Other account never got anything on DK or Mage, but never played them much, and not paying for that account anymore, not even worth gold.