World of Warcraft: Current Year

Fyff

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Warriors have the best looking transmog which makes them the top tank.
 
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Von Clippowicz
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The fuck.. between the constant squishes, the mobs scaling, and other shit I can't fathom they won't completely fuck this up. While I don't think a level squish or even item squishes are a terrible thing Blizzard doesn't seem to learn shit from them and just goes ape shit with exponential scaling like retards anyways. They need to learn to slow the shit down instead of using this as a way to reset their failures every couple of years.

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Rime

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I loathe the concept of 'squishes', be it item level, damage, and particularly character level.

I hate how they 'nerf' our damage down to more 'reasonable' numbers every few expansions (even if they try to do it across the board, so NPCs are as weakened as we are).

If there is a level squish, it may very well be enough to break my World of Warcraft habit.
 

Araxen

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Maybe instead of squishes they just start fresh and make WoW 2. I feel the game is very long in the tooth and starting totally fresh with a new game would be very welcomed.
 
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a c i d.f l y

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Maybe instead of squishes they just start fresh and make WoW 2. I feel the game is very long in the tooth and starting totally fresh with a new game would be very welcomed.
I was having the very same thought earlier today. Squish everyone back to level 1, make all new content for the next expansion occur in Azeroth. We don't need new fucking areas every expansion. The fact that they don't employ their existing assets is actually pretty terrible dev managent.

Most of the existing content is rotting if you're not farming bullshit that's not relevant to current content. Feel it'd be a lot more engaging if I had to go back to Blackrock Spire because baby Blackwing took over, and redesign it.
 
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Arbitrary

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In a vacuum I don't hate the idea but the game itself feels almost plagued by its own impermanence. Things change frequently. Those changes are sometimes big enough to reorient a big chunk of the game. Between the introduction of The New and the discarding of The Old over and over again it's like there's not much history. You're constantly pushed or dragged in to a new present where everything that came before is wiped away.
 
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Von Clippowicz
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As much as I would like to see WoW 2 I think these companies know it would pretty much kill off WoW 1. They have tried to keep WoW 1 relavent with the upgrading of graphics and spell effects and the way the game plays. I mean hop on twitch now and look at the people running BFA raiding and Classic beta the game doesn’t even look the same and that’s before you get into the UI stuff. The current game is so bloated with systems on systems, abandoned systems, abandoned currency, abandoned story lines, abandoned artifacts, so on and so forth. The game is measured in metrics of player engagement, time spent, micro transactions. If they make a WoW 2 the developers will follow this path. Slot machine rewards on top of timed reward systems that encourage daily log ins to maximize that habit formation.

As much as I would love to see a new MMO and WoW 2 released I can’t imagine why bother unless they brought back the core principles people like Mark Kern keep bringing up about classic. I would want a game with no dailies, world quests, achievement points, just back to old sand box design.
 

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Von Clippowicz
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In a vacuum I don't hate the idea but the game itself feels almost plagued by its own impermanence. Things change frequently. Those changes are sometimes big enough to reorient a big chunk of the game. Between the introduction of The New and the discarding of The Old over and over again it's like there's not much history. You're constantly pushed or dragged in to a new present where everything that came before is wiped away.

I have always disliked how they have felt the need to redesign the classes every expansion. It really does blow hard when you can love a class one xpac and hate it the next because some new guy wants to put his mark on it.
 
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Von Clippowicz
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Also another note, if the current dipshit game design is all mobs scale to level then levels don’t fucking matter and just do away with them all together.

Level scaling doesn’t belong in an MMO, leave that shit to Bethesda games like Skyrim.
 

Rime

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The problem is that they are terrified of alienating casual or returning players. It is why they have so few evergreen content options and why nearly everything is reset with each expansion.
 

a c i d.f l y

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I have always disliked how they have felt the need to redesign the classes every expansion. It really does blow hard when you can love a class one xpac and hate it the next because some new guy wants to put his mark on it.
Redesigning them is fine, but unfortunately when they do it ends up shitting on what works as they design them around max gear, not functionality. That can be applied to so many things. They're so concerned with creating new ideas or new ways, when what works fucking works. Oh, it works? Fuck it up! That's a great consumer experience! It's new, it must be better!

If their objective is to pull in the casino fucks, they're doing a great job. It's obviously not to provide the best gaming experience, or story experience. Some of their dev teams are still beholden to the latter, which is why we see great environments, or whatever, but the experience has been dwindled down so much that it's going to require a new game in order to start from the start, where shit actually mattered, was fun, engaging...

I was gonna say "new", but they obviously don't get what that means. New to them means entirely new areas. That's a big monumental failure on their behalf. New to a gamer means new shit to do. It doesn't matter if I have have a new quest line in fucking Desolace or whatever. I don't need my character completely redesigned every God damn expansion. That doesn't feel organic.

Legion was basically the precipice of what they could design and they made a monster reneg when they removed artifact weapons, legendary items and their effects, and even further removed set bonuses.

Obtaining gear only because it has +gooder is super dumb. Getting better gear just to defeat harder content, also super dumb. Especially when I give zero fucks because the story is a) dumb as aids b) incomprehensible c) what the fuck.

The organic nature of what the game is was lost somewhere along the way. Probably after Wrath. I'd say BC, but both pulled on monstrous lore aspects. Cataclysm had that opportunity, but people didn't give a fuck about the black drake when he was covered as far back as BWL, with no additional lore between two expansions.

They want to sell the current islands as full fledged content, and while they're beautiful, they're completely empty in regards to the overall story. Cataclysm literally broke the cohesiveness of the wow story. After that it's a sharp downhill decline as far as story and feeling apart of a living, breathing world.

Instead, it's all mount farming, achievement farming, world first dick sucking, and regurgitation.

Meh, I'm too drunk to rant any further, but I do want to ask "fucking why?" regarding so many decisions that have happened since. And the answer being "money" is the most offensive (but also the most correct).
 
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Von Clippowicz
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Speaking of the story the shit they are doing with Sylvanas still makes no goddamn sense. I guess everyone thinks there is going to be some big M. Night Shamalamadingdong twist at the end but who gives a shit. We're bringing back WAR to WARCRAFT AGAIN LOLOLOLOLOOLOL, forget about that time we teamed up to stop the burning legion. Also BIG GIANT FUCKING SWORD IN AZEROTH, lets forget about that for most of the expansion LOLOLOL. So far the story has been WAKANDA FOREVER and Sylvanas BAD. We all knew the xpac would revolve around old gods but no they had to put the war back in warcraft with WARMODE. Fuck you Blizzard. Tell a decent fucking story and you killed PvP ages ago faggots.
 
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mkopec

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The game is just too bloated with systems and content no one ever uses. IMO what they should do is use Classic wow as a new stating point and use that as a ramp to do WoW again, but better. The problem is people are too used to the EZ mode shit and they would be alienating tons of people. But they have lost just as many people over the years with their shit design than they gained, so there is that.

this is a great opportunity to reboot the whole damn thing. And if the classic turds dont like it, keep their classic servers there, have a migration to the new wow progression when done with classic, some will choose to stay behind, some will choose to go on.
 

a c i d.f l y

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If expansions had the dev time of original wow, we all wouldn't be having this conversation. There's also the irony of having an existing platform and using that to dev from, and what do we get? A lot of wasted artwork time that could have reinvigorated existing content. The "content"/"world" bloat is obscene.
 
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Von Clippowicz
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The game is just too bloated with systems and content no one ever uses. IMO what they should do is use Classic wow as a new stating point and use that as a ramp to do WoW again, but better. The problem is people are too used to the EZ mode shit and they would be alienating tons of people. But they have lost just as many people over the years with their shit design than they gained, so there is that.

That thing about alienating people gets brought up a lot and really an MMORPG is a genre of game that should alienate a lot of people. It's a specific genre targeted to a specific group of people. You don't need 10mil subs to make a ton of cash off it. WoW was such a huge success that over the last 15 years it has seeped into all aspects of Blizzard as well as other games. Diablo 2 was never about main stat bullshit like WoW ended up but D3 was main stat retarded bullshit. They forgo the RPG elements in many of their games it's no surprise people want that back.
 

mkopec

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I think the whole problem with the old content is the hard resets they do every expansion, making the old shit not worthwhile to do anymore because why? I think they need to explore more of a gradual power creep with new shit so the old shit is still a stepping stone people have to do. Kind of like EQ did their shit.
 
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Von Clippowicz
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If expansions had the dev time of original wow, we all wouldn't be having this conversation. There's also the irony of having an existing platform and using that to dev from, and what do we get? A lot of wasted artwork time that could have reinvigorated existing content. The "content"/"world" bloat is obscene.

If there is one guy who you can put blame on for ruining both Diablo and WoW it's this worthless piece of shit right here.

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a c i d.f l y

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I think the whole problem with the old content is the hard resets they do every expansion, making the old shit not worthwhile to do anymore because why? I think they need to explore more of a gradual power creep with new shit so the old shit is still a stepping stone people have to do. Kind of like EQ did their shit.
I'm not saying doing old content again, but putting modern content in familiar places. Even revamping or reskinning, or revising it to meet current designs, art, etc, with new quests and lore. And gear. Or improved versions of existing gear.

Give me MC 2.0 with what they did with the Temple of Sargeras tier gear, but isn't just Firelands. And give me a reason to go there besides that's just the raid of the month...
 

a c i d.f l y

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Speaking of the story the shit they are doing with Sylvanas still makes no goddamn sense. I guess everyone thinks there is going to be some big M. Night Shamalamadingdong twist at the end but who gives a shit. We're bringing back WAR to WARCRAFT AGAIN LOLOLOLOLOOLOL, forget about that time we teamed up to stop the burning legion. Also BIG GIANT FUCKING SWORD IN AZEROTH, lets forget about that for most of the expansion LOLOLOL. So far the story has been WAKANDA FOREVER and Sylvanas BAD. We all knew the xpac would revolve around old gods but no they had to put the war back in warcraft with WARMODE. Fuck you Blizzard. Tell a decent fucking story and you killed PvP ages ago faggots.
It's not even "World of Warcraft" anymore. It's Warcraft in space, the arctic, fire, time.

What offends me most, being in the software development channel, is that I know they have all of these ideas written down and listed in their backlog. But for whatever reason, the shittiest parts bubble to the top because they're the easiest to fund and complete in the time lines dictated by their content master, Shitlord Ion.