Ill highlight a few parts for you. The Brewmaster was already weak in its current iteration, but now these changes have went through and they effect all Tanks. Even so, the weak get weaker and nothings really been done about it. Not to sound like a premadona, but Im not going to play my Monk this expansion unless something changes for the better. Check below the line for speed.
If you care to look up data mined info - .. Best example I can give you is doing Protectors in SoO. A DPS has to take the football and use his cool down that grants him invulnerability for a short period before handing it off, right? Exacerbate the issue behind DPS being relatively in the same playing field as a Tank and you can see what they're are "aiming for" but with the expansion two months away from release and mobs having been tuned in Mythic already to accommodate the current tank changes that were in place before these - they're pressing their time pretty hard and it doesn't take a rocket scientist to see that some of the Tanks are going to shine, while others are going to have to wait for that "Miracle patch" that's going to come after release. A class like the Monk that excels at avoidance is going to take the short end of the stick with Resolve, for example.