Oh yes, that was a given. Decision now, for a money making perspective, what to put in the other 2.The salvage yard is a big income provider so can't go wrong with that. If you want to wear crafted pieces you may just want to do LW and Enchanting or something.
See, it's possible that you have god's own supercomputer, and that's actually true, but I would challenge you to time yourself and see exactly how long it takes to log in each of your guys, accept all missions, send all new missions, walk to profession buildings, loot boxes, restock boxes, use tradeskill cooldowns, walk to salvage yard, click all the salvage, sell all the junk, disenchant the greens.Personally, doing the mission/work order/salvage routine every other day on 8 chars is not a big deal. Just skip the mining/herbing if you don't have time and the whole thing only takes 2 min per char.
9 characters, it takes me 17mn total. The wonders of Master Plan pre-set with what I'm looking for (like "xp" to get the GR/gold missions top).Coz I know on mine, that it takes longer than 2 minutes to log in, receive and send all missions and then log out.
Ya, the write up I had seen that included the storehouse, was because he didn't want to mess with alts, however, I have no issues logging in every few days to pick up work orders. So given that, 2x profession buildings 1x Salvage Yard, because I am logging in at least twice a day to complete missions and send new ones out.I don't see the point of the storehouse in this scheme. I mean, even if you can literally only log on once every 6 days, you still pump out more work orders in those 6 days with 2 prof buildings doing 21 each than just 1 doing 36.
Edit: And hell, salvage yard is only great if you're doing missions. If you're offline 5 out of 6 days you might as well do 3 profs (or 2 profs + storehouse; it actually pulls ahead, only for the 6 day cycle). Personally, doing the mission/work order/salvage routine every other day on 8 chars is not a big deal. Just skip the mining/herbing if you don't have time and the whole thing only takes 2 min per char.
You need your char to have the profession, however.JC sounds good, because the easy daily for 200ish gold every day sounds pretty lucrative?
At this point in the expansion, crafts are basically dead. People have their 680 pieces already, and enough BoP materials stockpiled for two if not three 680->715 upgrades (leaving the Fel Blood as the limiting factor). There's a small market for alt gearing (because if you can have a 670 weapon to level 91-100, that's awesome), but it's tiny, because people don't want to spend 60 savage bloods on every alt.Alchemy and Engineering are dead for making money, so I hear. So JC/BS/Inscription/Tailoring.
So then you gotta go with whatever professions can passively make the most money, such as the JC daily, or some other profession that creates vendor trash, or some conversion through Trading Post like enchanting for all the dusts?You need your char to have the profession, however.
At this point in the expansion, crafts are basically dead. People have their 680 pieces already, and enough BoP materials stockpiled for two if not three 680->715 upgrades (leaving the Fel Blood as the limiting factor). There's a small market for alt gearing (because if you can have a 670 weapon to level 91-100, that's awesome), but it's tiny, because people don't want to spend 60 savage bloods on every alt.
I would guess that this is the more likely scenario. They don't want people to be able to just blow all those upgrades and have max level followers in 5 minutes. The ship missions are needed for the new HC cache and the legendary quest. This way everyone is on equal footing at the start and gives alts and late comers a chance to catch up to the 675 item level instead of something like 700.The raid missions are using the shipyard. All new "followers" (ships) that are likely obtained through Tanaan grinding.
So there could be a follower ilevel raise, or they could be letting it stagnate so people can catch up since there is a new garrison grind being added.
That is my guess as well which is why I am just hording all my non specific Ilevel boost follower items.I am pretty sure there will be another Ilevel raise on the garrison followers. Content that increases Ilevel appears to also then increase the garrison followers ilevel due to the raid missions.
It really depends how OCD you let yourself get on them. I have two characters I do all of the things on but all the others its just queue for missions and every 3 days feed the tradeskill buildings which takes a couple mins. I do hope they wind up doing something to make alt garrisons a bit easier to manage.I didn't mind the garrison when I had one character. Now I have 5 and it's really fucking annoying all around.