Draegan_sl
2 Minutes Hate
- 10,034
- 3
You're the biggest WOW defender on these boards. I can't imagine you think dungeons are actually fun outside the encounters that you get to do. Like I said there is so much room to put other interesting activities inside dungeons and give you room to build off them over time.You should ask him about how he'd design it. His plans are very...entertaining.
Here's another entertaining idea for you: Why not take the Garrison technology and put it in a raid? So you still have a raid zone that you can have fun progressing through encounters, but during the time you're not scheduled to raid, you're team/guild/pug is still in there doing Garrison or AQ-event like stuff to help progress through the raid. I won't spend time thinking of actual things you can be doing, but building things, doing quests, doing RTS-like stuff could be fun. Essentially the same daily quests/gathering/whatever you do on a normal basis, but it's not progression based inside a raid/dungeon.
Then the raid resets until you kill the last boss, and then you go up a level in difficulty (like Diablo3's Torment levels). During progression, you still can pop events/quests for groups/raids that reward normal raid drops which replaces your weekly farming runs to keep gearing up.
I'm sure you can even scale it so you can do it solo for the casuals. I'm sure you can even LFR it up too. Shrug.
Point is, Blizzard is still king in MMOville, I'm just disappointed they haven't tried anything more interesting on the dungeon/raid front, and have gone down the road with just simplifying things more and more as time goes on.