World of Warcraft: Current Year

Cybsled

Naxxramas 1.0 Raider
18,480
15,025
It provides an alternative activity in the game. I haven’t done serious raiding since original Naxx in WoW. I would do some LFR raids in later xpacs, maybe some dailies, then I was bored. Then I quit and went to FF14 probably around 8 years ago.

Granted once you make your house you don’t have anything to do anymore, although chasing housing items to use can be it’s own form of motivation. I’m actually hoping the FF devs actually reveal some meaningful housing updates in tomorrow’s live letter (they’ve been pushing it back for like a year now). I have a cool housing design idea (think the finale of the 80s movie My Science Project) but I would prefer not to use mods if possible to pull the idea off
 

Juvarisx

Florida
5,547
7,407
Wait, WoW housing takes upkeep AND it adds zero utility to the player?

The Garrison is still the best "housing" in an MMO I have played. Fuck standing around a crowded city; no one wants to look at your shitty gear xmog and shitty #2961 of 10,001 mount.

Theres no upkeep, no risk of losing housing plot, or losing the house in general if you unsub. Its perma.
 
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Kuro

Karazhan Raider
10,343
32,390
Slay the Spire 2 has already completely bodied any desire I had to log in to this after finishing the main story quests and hitting cap.
 

Regime

LOADING, PLEASE WAIT...
<Gold Donor>
18,351
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I sunk so many hours into EQ2 at launch it's shameful. Ah well...

Your wasteline still hasn’t recovered

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Haus

I am Big Balls!
<Gold Donor>
19,073
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MMO housing is for retarded people who liked playing with Barbies as kids
I could go on a longer rant about this but here's the condensed version...

Housing in WoW is the natural extension of a key thing WoW (and many games in general, but especially long term MMOs) do. They replace real challenge and accomplishment to keep a subset of the populace placated.

At one point in our past there were real enemies in the world to go fight (think up until around WWII), and you could also proceed to build a real and substantial life (marry up, buy a house, have a fruitful career, have kids, then grandkids, then great grandkids..)

Now we have no enemy to go to war with sufficient for the number of people who could fight, and those that could support them. But gaming stepped into that role. People can feel accomplished "fighting evil" in the world if it's virtual in many ways. To a certain extent being "politically active' on the internet is the same. It's pantomime at really fighting real evil. Because I believe that if people don't feel like they have something worth fighting for there's a part of human nature that will FIND something to fight. Human's NEED an enemy/nemesis/challenge.

Now other main life goals an tasks are becoming functionally outside the reach of most people. (Marrying, having a family, extended family, owning a home and becoming the matriarch/patriarch of said family) so we find a way to pantomime those as well. Games like the Sims, and now housing in WoW. People on RP servers funneling what should be effort/thought/energy into their own families into virtual relationships. Parallel to the belief I have in humans needing an adversary, I also believe humans need something to feel they are building/bettering. So this is the counterbalancing step to the above paragraph.

Without conflict life is boring, without progress life is meaningless. So in the world of "bread and circuses" we have to find a way to simulate both for the cattle....
 
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RobXIII

Urinal Cake Consumption King
<Gold Donor>
4,399
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I could go on a longer rant about this but here's the condensed version...

Housing in WoW is the natural extension of a key thing WoW (and many games in general, but especially long term MMOs) do. They replace real challenge and accomplishment to keep a subset of the populace placated.

At one point in our past there were real enemies in the world to go fight (think up until around WWII), and you could also proceed to build a real and substantial life (marry up, buy a house, have a fruitful career, have kids, then grandkids, then great grandkids..)

Now we have no enemy to go to war with sufficient for the number of people who could fight, and those that could support them. But gaming stepped into that role. People can feel accomplished "fighting evil" in the world if it's virtual in many ways. To a certain extent being "politically active' on the internet is the same. It's pantomime at really fighting real evil. Because I believe that if people don't feel like they have something worth fighting for there's a part of human nature that will FIND something to fight. Human's NEED an enemy/nemesis/challenge.

Now other main life goals an tasks are becoming functionally outside the reach of most people. (Marrying, having a family, extended family, owning a home and becoming the matriarch/patriarch of said family) so we find a way to pantomime those as well. Games like the Sims, and now housing in WoW. People on RP servers funneling what should be effort/thought/energy into their own families into virtual relationships. Parallel to the belief I have in humans needing an adversary, I also believe humans need something to feel they are building/bettering. So this is the counterbalancing step to the above paragraph.

Without conflict life is boring, without progress life is meaningless. So in the world of "bread and circuses" we have to find a way to simulate both for the cattle....

I don't disagree, but...

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Zefah

<Gold Donor>
2,817
10,128
EQ2 beat WoW to market and launched with player housing.

And it could have been really successful if it wasn't a technical mess and had some retarded design decisions. I think they fixed a lot of the bad design choices later on, but the game's technical foundation is just rotten, sadly.
 

Fucker

Log Wizard
15,969
39,478
EQ2 beat WoW to market and launched with player housing.
EQ2 did housing right. I was always helping someone go to dungeons to farm rare shinies for collections that gave furniture. It was a great way to level alts, too. Level up with collections, then get dragged through dungeons.
 

Cybsled

Naxxramas 1.0 Raider
18,480
15,025
I could go on a longer rant about this but here's the condensed version...

Housing in WoW is the natural extension of a key thing WoW (and many games in general, but especially long term MMOs) do. They replace real challenge and accomplishment to keep a subset of the populace placated.

At one point in our past there were real enemies in the world to go fight (think up until around WWII), and you could also proceed to build a real and substantial life (marry up, buy a house, have a fruitful career, have kids, then grandkids, then great grandkids..)

Now we have no enemy to go to war with sufficient for the number of people who could fight, and those that could support them. But gaming stepped into that role. People can feel accomplished "fighting evil" in the world if it's virtual in many ways. To a certain extent being "politically active' on the internet is the same. It's pantomime at really fighting real evil. Because I believe that if people don't feel like they have something worth fighting for there's a part of human nature that will FIND something to fight. Human's NEED an enemy/nemesis/challenge.

Now other main life goals an tasks are becoming functionally outside the reach of most people. (Marrying, having a family, extended family, owning a home and becoming the matriarch/patriarch of said family) so we find a way to pantomime those as well. Games like the Sims, and now housing in WoW. People on RP servers funneling what should be effort/thought/energy into their own families into virtual relationships. Parallel to the belief I have in humans needing an adversary, I also believe humans need something to feel they are building/bettering. So this is the counterbalancing step to the above paragraph.

Without conflict life is boring, without progress life is meaningless. So in the world of "bread and circuses" we have to find a way to simulate both for the cattle....

Here is a more simple explanation:

How do you grow a playerbase on a 22 year old MMO?

How do you retain players who are getting bored of doing the same shit for decades?

You add additional content that appeals to a different subset of players, or provide a good amount of "side content" to keep those current players more engaged. Will this bring in a ton of WoW noobs? Probably not. But it may go a long way in providing an extra bit of motivation to players who are starting to get bored of the the same rinse-repeat stuff. Same theory behind the idea of customized mounts - it gives you an additional outlet beyond the "level -> dungeons -> grind daily shit -> raid once a week -> repeat". For some that is enough. For others it gets old really fast and you're more likely to disengage. That is ultimately what made me quit WoW - the content cycle got really fucking boring to me.
 

BoozeCube

The Wokest
<Prior Amod>
58,810
359,181
Not every game needs to provide everything otherwise it’s just an amalgamation of watered down dogshit.

Faggots and queers can play Minecraft and base build all the gay ass housing they want.

Turbo queers and homosexuals can play pokemon instead of fucking pet battles

You don’t need to add inferior dogshit tacked on to your game for greater appeal in the end you appeal to fucking nobody with a hollowed out soulless game.

Then again the guy who occasionally fails are LFR loves player housing color me shocked I am sure he’ll buy a player housing funkopop and stream about it.

When people reminisce about WoW it’s usually about Wrath and the awesome dungeons, raids, and having a blast with old guild mates they certainly don’t talk about capturing a blue gobblegook to battle a purple fuckitwasit or planting some ferns in their little house on the prairie faggot garden.
 
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