There's a lot of valid reasons to hate MoP. If you can't see them, that's on you.Confused why anyone would hate the MoP period,
Not by any objective measures, that's for sure. MoP saw the biggest loss of subs in the game's history, as well as the longest period of time with no new content. It also had two of the biggest and most complained-about flaws ever to tarnish the game: a hefty mandatory daily quest grind, and laughably easy 5-man content. All the solo content was absolute trash and widely criticized for being completely bereft of challenge and substance. It also had by far the least canonical setting of any in all of WoW, and many hate Pandaria, so much so that Blizzard just abandoned the continent for the expansion's third raid tier. In addition to this, the class balance has been some of the worst since the early years, with disc priests and destro locks being so vastly superior to everyone else in their respective roles that Blizzard literally gave up trying to balance it and just left it like that for over a year.its probably the best period the game has experienced.
Yeah, I'm doing more dps as holy than in ret right now, lmao. Granted, my holy gear is better but what the fuckJesus, I don't think Ret paladins are even ON that list.
Siege of Ogrimmar was the planned final raid before the expansion was even released, the continent wasn't abandoned. I'm sorry you didn't like Pandaria, but plenty of the folks I play with loved it and are sad to be leaving.There's a lot of valid reasons to hate MoP. If you can't see them, that's on you.
Not by any objective measures, that's for sure. MoP saw the biggest loss of subs in the game's history, as well as the longest period of time with no new content. It also had two of the biggest and most complained-about flaws ever to tarnish the game: a hefty mandatory daily quest grind, and laughably easy 5-man content. All the solo content was absolute trash and widely criticized for being completely bereft of challenge and substance. It also had by far the least canonical setting of any in all of WoW, and many hate Pandaria, so much so that Blizzard just abandoned the continent for the expansion's third raid tier. In addition to this, the class balance has been some of the worst since the early years, with disc priests and destro locks being so vastly superior to everyone else in their respective roles that Blizzard literally gave up trying to balance it and just left it like that for over a year.
Maybe you liked it, but it pretty much stands as the expansion that most people were dissatisfied with. MoP was developed by the B-team while the A-team worked on Titan. They came back for WoD when Titan got flushed out, and it seems that the talent at Blizzard saw fit to change damn near everything going into the next expansion because they know second-rate garbage design when they see it. Many are delighted to see WoW going back to its roots a little after the shallow, low-quality B-team product that was MoP.
You're worried about level 90 DPS when the stat squish is centered around level 100?Actually a little worried by the dominant warrior showing on that DPS list. I'm afraid now that warriors will be nerfed to shit and that's the one class I have left that I want to play.
not sarcasm: you need to play the mechanics properly (again) now. Tanks need to move him around all over the place, ranges need to counter the blowup etc. Also I saw that healers really need to learn that their smartheals are gone. Folks stood there and spammed their one famous AE heal in the conditioned 5.4.x manner.Is Ordos proper fucked? I tried out two different pugs and the fire aoe was one shotting a good portion of the raid. We doing it wrong? I'll be honest I don't know the "intended" strategy because its always been stand still and roll face...
They die spectacularly well. Melee cleaves, everywhere (warrior is retarded).For those of you in beta how are casters going to fare in PvP in the expansion with out the casting while moving spells?
I played MoP at release and left shortly after, I came back for 5.4 because while I loved the settings, I absolutely hated and despised the "do your dailies every single day" game that they raised to a new level of stupidity and the fact 5 men dungeons were not only easy, but also boring, with several stupid mechanics that were simply unfun.There's a lot of valid reasons to hate MoP. If you can't see them, that's on you.
Not by any objective measures, that's for sure. MoP saw the biggest loss of subs in the game's history, as well as the longest period of time with no new content. It also had two of the biggest and most complained-about flaws ever to tarnish the game: a hefty mandatory daily quest grind, and laughably easy 5-man content. All the solo content was absolute trash and widely criticized for being completely bereft of challenge and substance. It also had by far the least canonical setting of any in all of WoW, and many hate Pandaria, so much so that Blizzard just abandoned the continent for the expansion's third raid tier. In addition to this, the class balance has been some of the worst since the early years, with disc priests and destro locks being so vastly superior to everyone else in their respective roles that Blizzard literally gave up trying to balance it and just left it like that for over a year.
Maybe you liked it, but it pretty much stands as the expansion that most people were dissatisfied with. MoP was developed by the B-team while the A-team worked on Titan. They came back for WoD when Titan got flushed out, and it seems that the talent at Blizzard saw fit to change damn near everything going into the next expansion because they know second-rate garbage design when they see it. Many are delighted to see WoW going back to its roots a little after the shallow, low-quality B-team product that was MoP.
True but irrelevant. The game's old, people are gonna leave, even if MoP was the best expansion yet. Vanilla saw the biggest gain in sub numbers, that doesn't necessarily make it the best era in the game's history.MoP saw the biggest loss of subs in the game's history
The reputations were A) Absolutely NOT mandatory in the slightest, when they have been in past expansions (for shoulder enchants, formulas, etc). And B) Easier and quicker to get to exalted than reputations in past expansions. The only difference in MoP was there were more options available at launch, and people (stupid ones) get confused and enraged when offered too many choices.a hefty mandatory daily quest grind,
Wotlk heroics were easier. And Challenge modes are harder than Cata heroics. The one disappointment I had with 5-mans was that they didn't add any new ones throughout the expansion.and laughably easy 5-man content.
They were a bit lacking in terms of amount of challenging solo content, although there are the proving grounds and warlock fire quests. It makes me sad that they had discussed putting in epic class questlines for all classes, and scrapped it in favor of Townlong Steppes.All the solo content was absolute trash and widely criticized for being completely bereft of challenge and substance.
I'll be a tanking our 14/14h raid tonight (hopefully we can actually make it) and I'll let ya know how much bamboo I can smashWarlords of Draenor patch 6.0 Survival Guide
All of these changes almost make me want to play again. How is the Monk?
I can't imagine what would be prohibitive, learning-wise, that would make coming back un-fun. You have the advantage of not having to unlearn rotations and cool downs if you start fresh.I haven't played since Cata in terms of really investing time and energy so I would hate to think what it would take to get up to snuff. Sounds like the expansion would even further confuse me but it looks pretty good honestly. What else is out there to play? One thing EQ always had going for is back in the days of its first few expansions is you had the time already invested and it is hard to leave behind all the investment and friends who were in the same situation.
You think it would too steep of a curve (both learning and gearing up) if someone were to reroll for the expansion?
In a couple of hours you can setup every thing you need to setup, up to and including your character appearance, your banks, your bags, vendoring shit, freeing space, and fixing the UI mods. Learning how to play a certain spec is extremely easy, the details and fine tuning come with a bit of practice, but the basic priority system is approachable in about 5 minutes, 6 if the class is more complex.I haven't played since Cata in terms of really investing time and energy so I would hate to think what it would take to get up to snuff. Sounds like the expansion would even further confuse me but it looks pretty good honestly. What else is out there to play? One thing EQ always had going for is back in the days of its first few expansions is you had the time already invested and it is hard to leave behind all the investment and friends who were in the same situation.
You think it would too steep of a curve (both learning and gearing up) if someone were to reroll for the expansion?