Hit 45, needless to say I'm enjoying it. Riverglades was awesome, and easily the best leveling zone/experience in this entire game (by a million miles). More quests, better flow, layout, travel time etc... all improved in the new zone. My biggest gripe so far is there just hasn't been enough "new" stuff on the way to 50 so far. The new dungeons are pretty good, but not worth the time to do them if you don't care about leveling blues (Even running once is kind of worthless as the quests are mostly pita's, from a purely efficiency standpoint).
Wish there were two more new leveling zones to smooth out the experience more. I personally don't really mind the pace/running/etc, just wanted more "new", and so far there hasn't been enough (for what I was personally wanting/expecting). Especially after experiencing a lot of the new content, which has been mostly great. Will try to hit 60 by mid next week and start trying the late game zone additions/dungeons etc in prep for first raid tier which should be good. Just really wish they made 3 "Riverglades" zones.
Other good thing about riverglades it was mostly empty. So many people following leveling apps, funneling into the existing zones/quests, when the best xp/hr zone sits largely underutilized is kind of funny.
I really wanted to get into this and was pretty close to pulling the trigger, but the more I think about it, the harder it is to convince myself that this version of WoW has any real long-term future.
Blizzard keeps playing coy with the whole "Imagine if the Dark Portal never opened!" premise. Okay, I'm listening. Sounds interesting. "And imagine it's essentially Cataclysm, where we revisit and revamp the old world without actually destroying it, while rolling back a lot of the QoL and convenience features that eventually led to retail!" Hmm... okay, there's potentially something there.
But what's the actual long-term content plan?
"Well... we're going to add some new zones and dungeons!"
Okay, and then what?
"Uhhh... stay tuned!"
That's really where I struggle with this. If Blizzard had laid out even a somewhat vague roadmap, I'd be much more inclined to jump in. Something along the lines of: "Here's our take on an old-school, nostalgia-driven version of WoW. We're going to expand on the existing world and here's the new zones/dungeons we're planning to introduce over the next few months. We're going to improve questing in certain areas, and generally build upon the original experience. Then, perhaps eight months from now, we'll introduce a version of Wrath of the Lich King that follows the same philosophy, with some adjustments to account for the changes we've made to the lore and world. Maybe two years down the road, we'll explore doing something similar with Pandaria."
Whatever. It doesn't have to be a rigid, multi-year development commitment, but give people
some indication that there's an actual vision for where this thing is going. Because as it stands, I'm being asked to buy into what essentially amounts to replaying Classic WoW with some minor questing improvements and a handful of new low-level dungeons, while simultaneously stripping away 90% of the QoL improvements that have accumulated over the years.
I can appreciate the concept, and I can even see the appeal of what they're trying to accomplish. But nostalgia and a handful of new leveling zones aren't a content strategy. At some point, you need to give people a reason to believe there's something beyond the initial novelty. And my fear is that there isn't. This is just trying to capitalize on nostalgia bucks between content cycles and before GTA VI takes over the internet.
I'll sit back and see how Blizzard supports this over the next several months before making a decision. I'd rather see some evidence of a long-term commitment than buy into version 47 of WoW that ultimately runs out of road.