After having beaten WotC, I assume
General Antony
also enjoys whacking his balls with a framing hammer, because that is what I imagine LWotC being like.

Here is the mod list I played with last time. 99% of it worked fine and was pretty cool. Later in the campaign there are way touger mobs that start showing up.
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Steam Workshop::Odd S9: Season 9 Gameplay Collection
Steam Workshop: XCOM 2. [h1]ChristopherOdd Season 9 Full Gameplay Modlist[/h1] This list is designed to play nice within itself! [h1]ALTERNATIVE MOD LAUNCHER WILL HAVE ANGRY WARNINGS.[/h1] [h1]IT IS [b][u][i]SAFE[/i][/usteamcommunity.com
Hes got a mod team that does these for him. They are balanced and all the bugs worked out before the youtube vods hit. He records them ahead of time. When I played it was good, the only bugs were with the clothing the soldiers were using. some worked, some did not, but thats an easy fix. Just go into the soldier and modify them. You can also go into his discord and download all of the soldiers his followers make and submit to him. I did that as well.Might try again soon using a collection like that. Been some time now since I did a run. Problem I've always had with modding it (not using mod collections) was that adding difficulty mods felt like a constant chain of needed mods. One makes it near impossible, but is balanced around another which makes it too easy again, so you need another, which has mobs that are balanced around classes/skills not in the base game, so you need to add those, which makes encounters where you don't face those mobs too easy, so there is another mod for that, but then you need.....
Then in the middle one things breaks everything because that isn't updated.
A Better Advent 2 or A Better Advent WotC might be up your alley. Significant overhaul mods that work just fine without dependencies or balancing around any other mod.Might try again soon using a collection like that. Been some time now since I did a run. Problem I've always had with modding it (not using mod collections) was that adding difficulty mods felt like a constant chain of needed mods. One makes it near impossible, but is balanced around another which makes it too easy again, so you need another, which has mobs that are balanced around classes/skills not in the base game, so you need to add those, which makes encounters where you don't face those mobs too easy, so there is another mod for that, but then you need.....
Then in the middle one things breaks everything because that isn't updated.
Now i want to play xcom 1 long war again![]()
Yeah that game was pretty good, combat wise. But it could have been so much more. And instead of making that dreadful side game of exploring the castle compound or whatever, I wish they just concentrated on the actual combat more. Definitely not Xcom caliber, lol. I gave it a 5/10. Maybe it would have scored higher, 7/10, if not for that stupid side game and chatting up people so they like you and shit. That part was DOGSHIT.Combat in Midnight Suns is pretty good. Skill sets of each hero are pretty different so if you switch team combos you get different emergent play patterns. Fights are a bit more like a puzzle than whatever it is that Xcom fights produce; they take place in a confined space and enemy waves get added depending on the fight. I prefer Xcom.
The stuff in between the fights is troon level trash though. Walking around the house picking shit up, having to talk to 15 people before every fight, etc.
Nobody on FiraXcom had anything to do with Phoenix Point, although you might not be far off with the autism comment because it was Julian Gollop.Didn't they go make Phoenix Point? I don't think I made it past the first mission, it felt like some real autistic garbage thatNirgon would love