I do not like voxel graphics on their face , but it allows for so much interact-able detail. More importantly the speed with which they can make new skins and monsters is so fast vs modern mmo graphics.
As a guy who played MC with buddies back when it was released and did modded MC and played MC with my kids, I dunno, the art style is just good (I get you are talking about faces, but man take a look at hytale, thats some WEW faces right there) and I'd place it in the same vein as the comments about WoW being "cartoony", they are using an engine capable of up-scaling this if they go that route in the future ( totally look forward to whatever april fools prank comes down the line, doing like "Real faces" update for april fools or something ).
The stuff they made just looks amazing. So many cool looking zones that just feel organic or plant a brain seed like the tree'd "Shadow" area, can't wait to see what the team does there, total hype. Every area you immediately know if it has been through a "spruce" pass. Raena and the others on the art team doin such good work, everything looks lived in, none of that uncanney valley feel in places they put their work into.
EnigmaFactory
Had a question about the pillar system (the one where undead mobs spawn around a pillar or ruin). Had a few bosses spawn with no loot at a location in the mountains near osgul. I assumed the system is early days, but did yall want bugreports on that stuff? I thought it was a great option for "I don't wanna go into a dungeon but I wanna XP solo / with a group."
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Stuff like this just looks cool, tells you to be aware that something may be there:
That may seem obvious to EQ vets but the reality is we are past the world of EQ a ways, WoW changed the mindset of players and camps and now my kids may have a chance to understand they can sit around with friends BSing in discord or voice chat while camping rare loot for a buddy in their downtime.