AMA Pantheon Developers (OFFICIAL)

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yerm

Golden Baronet of the Realm
5,992
15,446
Will all 63 genders be included at startup or is this DLC only?

And serious question: for long term thinking, is the anticipation to create content that is sustained for multiple expansions and stays relevant (eg avatar of war items still used by plane of time raiders), or is it to effectively restart each major content release (eg the WoW method)?
 
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Zaide

TLP Idealist
3,736
4,391
1. How will kill credit be determined? Will you use FTE (First to engage), MDD (Most damage done) or some other system entirely?

2. Will you introduce any built in / artificial processes to mitigate "bad behavior"?

3. Is development at this stage going faster or slower than you expected? Are things generally speeding up as you get further along?

4. What is the biggest challenge you face in zone creation?

5. I know this is far ahead of where you are, but what do you ballpark ideal/intended raid size at?

6. Have you had any lessons learned from the Pre-Alpha testing process?

7. What if any benefits have you seen from having a dedicated Pre-Alpha period with pledged backers involved?

8. What has surprised you the most about the Pre-Alpha process so far?
 
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DickTrickle

Definitely NOT Furor Planedefiler
12,879
14,768
What is being done to counter farming teams that will inevitably show up? What kind of security is being baked into the game to prevent exploitive actions? Will you have tools to find and punish exploiters and RMT farmers?
 
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yamikazo

Trakanon Raider
1,361
546
Do you think other studios will create an MMO in Unity after seeing your results?

Will Pantheon feature servers that are completely separate from each other (e.g., EverQuest)? Will these servers have a population cap? Might we see login queues or servers closed to new characters?
 
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Lendarios

Trump's Staff
<Gold Donor>
19,360
-17,424
How friendly will be the game to programatic scripting and client side modifications / enhancements?
Will you allow data mining of items / spells data to third parties?

What ?? It is a good question.!
 

xzi

Mouthbreather
7,526
6,763
For the art team, are characters going to be very identifiable by spells & animations? If PvP is a thing having readability and knowing exactly what they are is something that is kind of overlooked in a lot of MMOs these days.

Also, big long epic quest chains for gear yes or yes?

& will Titles be a thing?
 
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Hateyou

Not Great, Not Terrible
<Bronze Donator>
16,264
42,262
Will there be a boob slider in the character creation process?
 
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Jait

Molten Core Raider
5,035
5,317
1) Is it going to rock?

2) What’s more important as a Producer. Friendship or Vicodin?
 
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Lasch

Trakanon Raider
1,511
715
Are the fuzzy trolls going to be part of the collector's edition? Or are you saving them for an expansion down the road?
 
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Melvin

Blackwing Lair Raider
1,399
1,168
What exactly are your plans with respect to mudflation? Specifically, how much of the equipment that exists at release still be in use three years later? Are you planning on releasing regular "expansion packs" (or whatever the parlance of our times happens to call them) that increase the level cap and force a full gear reset?
 
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Jimbolini

Semi-pro Monopoly player
2,559
955
From the initial design and failed KS throughout the current design and team, what have been the major challenges that you might not have anticipated?


How has (If any) the major directive or goal for the game changed over the years?
 

zzeris

King Turd of Shit Hill
<Gold Donor>
18,823
73,385
What are the primary benefits of retiring a character? Can you elaborate and can the progeny use some if not all of the retired character's gear? Start with better faction ratings, etc, etc?
 

gugabuba

Golden Knight of the Realm
129
38
The Pantheon team is smaller and appears less well funded than recent MMO releases. With these constraints, how do you economize and prioritize to ensure that you can make the game you want to, and it makes it to release? Assuming you have to cut somewhere relative to these games with $50 million+ behind them, what do you think you can cut without losing your customer base? How do you decide?
 

zinc_turtle

Trakanon Raider
81
152
Is the current plan that:

- all three continents and unique racial starting areas will be ready for launch?
- each class will have at least two specializations like the Monk (Body & Soul specs)?
- each class will fulfill only one primary role very well, and a secondary role, less well, with specific exclusions for the third and fourth role of the quaternity? (tank, heal, dps, cc)
- mana will be consumed, in a pro-rated incremental fashion, for all spells with a casting time, even if the cast is interrupted and/or intentionally cancelled? (completely unlike EQ1/EQ2 and Vanguard)
- some classes will consume BOTH mana and endurance, for some of their spells/abilities?
- some classes will exclusively consume mana for all their spells?
- some classes will exclusively consume endurance, for all their abilities?


Also..

- Regarding auctions/marketplace, will there be a global search, at minimum ( I don't care about the rest of the features) given what tlpauctions.com has done with EQ1 TLP? (provided a global search pre-bazaar)
- Regarding non-quest loot/items/named mobs, will all named mob locations, and loot be static & competitive, or is it your intention that dynamic named locations, personal loot and/or procedural loot will be used in Pantheon?
- What is your minimum target audience size / demographic expectation for launch? 10k subs, 50k subs, 100k subs, or more ? In other words, how small is your niche tolerance?
- Are you still potentially going to use /pick's (dynamic quantities or static quantities of zone copies) to temporarily address zone overcrowding?
- Are you still potentially going to use private instances (group or solo) for quest/story mode encounters?
- Will Feign Death remain as is, that is, a tool for malicious training, at launch and beyond, or will it specifically be adjusted during pre-launch phases to prevent it from being used as a tool for malicious training?
- What are the current design goals for the flagship distinctive features of: Colored Mana, Progeny, The Living Codex, and Dynamic NPC Encounter Groups? (from here.)
- What are the current design goals to handle overcrowding, guild/raiding competition, and more, based on this thread? Kilsin claims you have solutions for all of these problems, yet.. no solution has been forthcoming in the past 20+ years that doesn't involve instancing (including /picks) but you're anti-instancing, so this is a bit of an illogical situation and some clarification would be grand.
 
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