Thanks Convo, a_skeleton_03 for putting this together. Adding some questions to the mix:
Brad
What are your biggest inspirations (specific games, books, movies, etc.) for the fantasy worlds you help create?
What are the biggest lessons you've learned from previous games you've worked on?
Team
Will Pantheon introduce any mechanics to allow players of differing time commitments and levels to play together?
Many MMOs release expansions that completely invalidate older content, causing classic zones to become stale and no longer relevant. While it's still very early in development, has the Pantheon team thought of how to combat this as the game grows and expands?