Jackdaddio_sl
shitlord
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Can't escape it really, since farming leads directly to every single other feature of the game. Everything you will use or need later will most likely come from someone planting/raising something.The last two pages make this game sound like Farmville.
Via the forums. Coupled withthis post by Scapesit seems we'll be seeing this in roughly 2 weeks. I'll be playing sparsely 'til then I think.First: Our version of 1.0 (basically, 1.0 with the changes we've gotten) will go to Alpha before it goes to Beta. We're getting pretty close on getting a build with the first set of changes to go to alpha (1.0 plus: removing bounty hunter cloak abilities, adding gilda stars to intercontinental trade routes, ping dependent ability changes being the big ones) and I really can't wait until we do so the discussion can be in the context of that build.
Second, there's some wider-picture things with gilda stars that I think are important to see as a system, which is hard to do without a build on Alpha:
- Nui's Tears have been removed. Mirage Isle items are sold for either gold or gilda stars (plans for houses/ships are all gilda to my knowledge).
- 1.0's daily quests guarantee gilda stars, not the random chance (these stars are limited by Time, a max number per day)
- Story quests now reward Gilda Stars instead (these stars are limited by Quantity, a capped number per char)
- Cross-continental trade routes can reward gold, gilda stars, or the new crafting items from 1.0 (these stars are limited by Risk Exposure, via PvP and level of trade activity at other ports)
- We've requested tweaks to the costs of designs on Mirage so that a player can obtain EITHER a sailboat and small house, OR a farmhouse, within the max gilda stars obtainable through the story quests (activities in PvE zones)
- Higher tier crafting recipes can now require dust made from Gilda Stars, providing a longer term demand once most house/boat purchases are settled
I hope that helps explain the Circle Of Gilda to be expecting to see for our initial 1.0 builds. As always, things have potential to change when working with a developer partner.
Haha I'll pay 15.50Tell me when you have it on Steam sale. I'm waiting for it to hit about $15 which at this rate should be next week.
Went for $85! Still took a hit but whatever, game wasn't for me.Haha I'll pay 15.50
The game is superfun imo. I think people know all their work will be wiped so they are putting on the breaks. I know I'm just gleaning off the basics trying to get the gist figured and avoid burnout .Jesus I hope this game lasts longer than Alpha, because it sounds like a hilarious shitshow of pvp madness.
I can see myself loving a game this fucking schitzo.
Jesus I hope this game lasts longer than Alpha, because it sounds like a hilarious shitshow of pvp madness.
I can see myself loving a game this fucking schitzo.
Hard to predict how the open world is going to play out once the game goes live. For example, right now in alpha level 30s are getting ganked left and right by level 50s from their own faction. I'm guessing a lot of these are people wanting to test how the pirate faction works. Once the game goes live, I assume same faction ganking will decrease by a significant amount.Jesus I hope this game lasts longer than Alpha, because it sounds like a hilarious shitshow of pvp madness.
I can see myself loving a game this fucking schitzo.