They overprinted Netrunner 1.0 into the ground, in an attempt to "fix" the problem with Magic at the time (product shortages). Game was worthless within a week of coming out, just pallets of it rotting everywhere, which made it difficult to convince people to jump in, as back then people were looking at these games more like collectibles than they do nowadays.
Bodyweight Synthetic Blood was a helluva drug.
There were a few mechanics in the wild west of 90s CCGs that told you straight up silliness was about to ensue when you were reading the rules: Unlimited copies of each card, and "Choose your opening hand." The "Come at Me, Bro" of CCG design.