Ashes of Creation

Pyros

Blackwing Lair Raider
7,575
772
18d 22h 5m
Interesting to see how this will work with various playstyles.... Curious if you have a guild like Faceless, which i'm assuming all servers will have 2-3 at least, and then the more casual player base? They act as if this is relatively unscripted but is this more like EQ except you unlock Qeynos and Freeport then Nagafen comes out of the woods and presents a raid opportunity?
Sounds like meta zone events in GW2 more or less. What kinda matters is, will these reset? Will they stay at max level? Cause then I think everything will just end up being leveled eventually so the whole concept seems kinda pointless, other than making the world appear kinda empty at first, which is a bad first impression. I guess they'd have the first few stages progress quickly so you end up with small towns everywhere and stuff, but ultimately it's a bit confusing as to why player would be tempted to stay in an area unless every area provides meaningful content for all activities at all levels. Otherwise whatever zone has the highest content will probably the one that's fully developped first.

Anyway shit's mostly conceptual for now, we'll see what they actually do. Rift invasions also sounded cool on paper but were a lot worse in practice.
 

Lunis

<Donors Crew>
1,266
3,046
10d 6h 47m
The pseudo-action combat looks exhausting for long sessions. Just more dodging the circles/rectangles of death. All the ability animations are overdone, it's looks like a clusterfuck when grouping.
 

Flipmode

EQOA Refugee
2,020
274
8d 14h 55m
Idk. This game looks good to me. Great graphics, not the same on every server. The combat and abilities look good. All around great package, IMO. This is really the only upcoming MMO that has me interested (maybe Pantheon if it pans out). Everything else is looking pretty bleak.
 

Ceowulff

Lord Nagafen Raider
33
17
6d 17h 0m
New team members include:
  • Michael Roca – Senior Gameplay Programmer (Formerly of Disney, Daybreak, SOE, and EA)
  • Grat Crabtree – Senior Software Engineer (Formerly of Daybreak and SOE)
  • Devin Lafontaine – Senior Artist (Formerly Daybreak, SOE, Sigil Games)
  • Tad Ehrlich – Senior Artist (Formerly, Daybreak, SOE, Midway Games)
  • Garrett Fern – Senior Game Designer (Formerly Daybreak and SOE)
  • Zin Chiang – Senior Producer (Formerly Travian Games and Publishing)
  • Midori Bond – Executive Assistant (Formerly Senior GM and Customer Service at SOE)
E Elidroth Know any of these folks?

Over 100 people on the dev team now.
 

Pasteton

Lord Nagafen Raider
1,167
536
6d 13h 28m
Supposedly the ceo’s pledged over 30 mil of his own money now. Not sure how long that’ll last with a burn rate spread across 100 employees but I guess we can expect something more impressive than pantheon
 

Dom

Blackwing Lair Raider
4,437
12,825
Supposedly the ceo’s pledged over 30 mil of his own money now. Not sure how long that’ll last with a burn rate spread across 100 employees but I guess we can expect something more impressive than pantheon
Well, we know how well that works out thanks to Schilling
 
  • 2Like
Reactions: jayrebb and Ukerric

Agenor

Molten Core Raider
2,361
6,316
57d 1h 2m
Graphics look solid, but spell effects seem overdone in this. Weapon collision needs a lot of love too.

 
  • Like
Reactions: Grim1

Dandai

Often mistaken for Paul Allen
<Donors Crew>
4,372
1,242
23d 11h 12m
Definitely looks like it has potential.
 

Dom

Blackwing Lair Raider
4,437
12,825
Looks decent and has a fluidity to its movement which too many shitty MMO's just don't understand is essential. I'd wager that floaty/choppy character movement has cost companies more potential revenue than any other game element.
 
  • 2Like
Reactions: gLobal and zzeris

zzeris

Vermin Supreme
<Donors Crew>
7,994
14,214
36d 17h 33m
Graphics look solid, but spell effects seem overdone in this. Weapon collision needs a lot of love too.

I like the graphics but it definitely will need a lot more work on collision. I consider the PvP part of a game to be the hardest to get right so I wish them luck. Much like Schilling, he seems to be trying to do more than he has the ability to deliver? He's pushing a lot things EQ3 was supposedly working on and I'm not sure he can get all of it done, much less great;

1. Dynamic, evolving world
2. Sieges
3. PvP
4. Crafting
5. Better quests?
6. Housing

Sieges and nodes look like areas with a high potential of failure no matter how good the rest is. Questing also looks like the same old tired shit WoW started and everyone has run into the ground.