Ashes of Creation

Pyros

Trakanon Raider
7,431
15d 21h 6m
Reactions
635 70 0 0
Interesting to see how this will work with various playstyles.... Curious if you have a guild like Faceless, which i'm assuming all servers will have 2-3 at least, and then the more casual player base? They act as if this is relatively unscripted but is this more like EQ except you unlock Qeynos and Freeport then Nagafen comes out of the woods and presents a raid opportunity?
Sounds like meta zone events in GW2 more or less. What kinda matters is, will these reset? Will they stay at max level? Cause then I think everything will just end up being leveled eventually so the whole concept seems kinda pointless, other than making the world appear kinda empty at first, which is a bad first impression. I guess they'd have the first few stages progress quickly so you end up with small towns everywhere and stuff, but ultimately it's a bit confusing as to why player would be tempted to stay in an area unless every area provides meaningful content for all activities at all levels. Otherwise whatever zone has the highest content will probably the one that's fully developped first.

Anyway shit's mostly conceptual for now, we'll see what they actually do. Rift invasions also sounded cool on paper but were a lot worse in practice.
 

Lunis

Molten Core Raider
1,236
7d 22h 57m
Reactions
1,014 1,889 0 0
The pseudo-action combat looks exhausting for long sessions. Just more dodging the circles/rectangles of death. All the ability animations are overdone, it's looks like a clusterfuck when grouping.
 

Flipmode

EQOA Refugee
1,999
7d 3h 25m
Reactions
227 18 0 0
Idk. This game looks good to me. Great graphics, not the same on every server. The combat and abilities look good. All around great package, IMO. This is really the only upcoming MMO that has me interested (maybe Pantheon if it pans out). Everything else is looking pretty bleak.
 

bytes

Knight of the Realm
667
18h 13m
Reactions
36 7 0 0
Somebody hook us up with alpha/closed beta keys, it's better to listen to us than reddit shitters.
 

Ceowulff

Lord Nagafen Raider
33
5d 15h 41m
Reactions
15 1 0 0
New team members include:
  • Michael Roca – Senior Gameplay Programmer (Formerly of Disney, Daybreak, SOE, and EA)
  • Grat Crabtree – Senior Software Engineer (Formerly of Daybreak and SOE)
  • Devin Lafontaine – Senior Artist (Formerly Daybreak, SOE, Sigil Games)
  • Tad Ehrlich – Senior Artist (Formerly, Daybreak, SOE, Midway Games)
  • Garrett Fern – Senior Game Designer (Formerly Daybreak and SOE)
  • Zin Chiang – Senior Producer (Formerly Travian Games and Publishing)
  • Midori Bond – Executive Assistant (Formerly Senior GM and Customer Service at SOE)
E Elidroth Know any of these folks?

Over 100 people on the dev team now.
 

Kuro

Blackwing Lair Raider
3,082
20d 10h 55m
Reactions
2,268 71 0 0
Why on earth would you hire artists from the company that produced New Freeport?
 

Pasteton

Lord Nagafen Raider
1,134
5d 15h 20m
Reactions
326 197 0 0
Supposedly the ceo’s pledged over 30 mil of his own money now. Not sure how long that’ll last with a burn rate spread across 100 employees but I guess we can expect something more impressive than pantheon
 

Mahes

Lord Nagafen Raider
1,650
4d 8h 49m
Reactions
389 14 0 0
This is one I am certainly keeping an eye on, so here is to hoping.
 

Dom

Blackwing Lair Raider
3,160
Reactions
7,940 1,609 0 0
Supposedly the ceo’s pledged over 30 mil of his own money now. Not sure how long that’ll last with a burn rate spread across 100 employees but I guess we can expect something more impressive than pantheon
Well, we know how well that works out thanks to Schilling
 

Agenor

Ahn'Qiraj Raider
2,200
40d 3h 35m
Reactions
4,424 727 0 0
Graphics look solid, but spell effects seem overdone in this. Weapon collision needs a lot of love too.

 

Dandai

Often mistaken for Paul Allen
<Donors Crew>
4,278
20d 9h 44m
Reactions
1,047 45 0 0
Definitely looks like it has potential.
 

Dom

Blackwing Lair Raider
3,160
Reactions
7,940 1,609 0 0
Looks decent and has a fluidity to its movement which too many shitty MMO's just don't understand is essential. I'd wager that floaty/choppy character movement has cost companies more potential revenue than any other game element.
 

zzeris

Vermin Supreme
<Donors Crew>
7,902
32d 12m
Reactions
13,608 328 0 0
Graphics look solid, but spell effects seem overdone in this. Weapon collision needs a lot of love too.

I like the graphics but it definitely will need a lot more work on collision. I consider the PvP part of a game to be the hardest to get right so I wish them luck. Much like Schilling, he seems to be trying to do more than he has the ability to deliver? He's pushing a lot things EQ3 was supposedly working on and I'm not sure he can get all of it done, much less great;

1. Dynamic, evolving world
2. Sieges
3. PvP
4. Crafting
5. Better quests?
6. Housing

Sieges and nodes look like areas with a high potential of failure no matter how good the rest is. Questing also looks like the same old tired shit WoW started and everyone has run into the ground.