There is an option in the server filter for 'Infantry Only' if you want to avoid vehicles all together.Even now that I've unlocked the rpgs, it still takes 3-4 to bring down a tank...meanwhile they kill me in one shell or lmg burst. Dunno, not having much success.
as a fellow shitty player, some tips: always be moving. use spotting (spam Q key while mouselooking), free points and good for not getting suprised. Vehicles have issues with height targeting, jump into a gunner spot a few times and you will see quickly where the "anti vehicle" sweet spots are. Speed is really key when fighting against vehicles, you wanna shoot off a rocket/mine and then book it to a new spot, preferably in cover the whole time. And finally this game still really is about teamwork and not lone wolf, being part of a good squad that moves together and has full 360 visual spotting can make a huge difference.I'm rocking a 0.6 k/d. I just absolutely suck at this game. The vehicles are SO important and I never seem to be in one. Its actually kind of annoying how useless infantry are.
http://battlelog.battlefield.com/bf4...5217944685108/God damn the bugs in this game are starting to become infuriating.
If you move, you will be seen and die. If you don't move, you will be shot by a sniper within .7 seconds (I think the default is 80% of opposing players MUST be snipers). Also, if you kill a player on the opposing team, start throwing random nades because you are going to die within .4 seconds of killing that other player and just maybe you will get lucky with one of your nades.as a fellow shitty player, some tips: always be moving.
Huh? It's been fairly smooth for most people.EA/DICE really dropped the ball big time on this launch.
Dude, get in cover. BF is deadly. You should never expose yourself to an area you haven't already sweeped.If you move, you will be seen and die. If you don't move, you will be shot by a sniper within .7 seconds (I think the default is 80% of opposing players MUST be snipers). Also, if you kill a player on the opposing team, start throwing random nades because you are going to die within .4 seconds of killing that other player and just maybe you will get lucky with one of your nades.
Another rule is that whenever YOU hop into a vehicle, that is when 4 or 5 enemy Engineers will all unleash their rockets. When you come across an enemy vehicle, of course, no one in your vicinity will have a rocket launcher.
What I am finding really annoying is that I have to rely upon luck to get some of my weapon attachments.
Smooth? Bro ive been disconnected/ctd every day, lots of stupid bugs with server browser etc. etc.Huh? It's been fairly smooth for most people.
TLDR; Suppression is much less effective in BF4, especially when using non-LMG weapons.Suppressing Fire!
No one single gameplay mechanic has been as frequently discussed as the suppression system in Battlefield 3. Suppression will return in Battlefield 4, but we're redesigning it based on your extensive feedback while keeping the intense feeling of being under fire that a system like Suppression provides.
We're increasing the suppression effect of Light Machine Guns, exclusive to the Support kit, while other weapons are less suppressive. Additionally, we've decreased suppression at close range to ensure that close quarters battles always focus sharply on player skill. Besides changing the visual effects of suppression, we're also replacing the accuracy penalty in Battlefield 3 with a scope sway effect - similar to what snipers get in Battlefield 3 while suppressed. A skilled, focused player can keep his aim on target and get hits, even while under the effects of Suppression.
Overall, we believe we have a great-performing suppression system in Battlefield 4 that doesn't interfere in close quarters combat, while at the same time allowing for skilled players of the Support kit to really make a difference. Laying down covering fire as Support means your frontline runners can gain a crucial momentum in medium-range combat and still allows you to combat the improved long-range options we've given players who prefer to stay back at long range.
They drop the ball every launch. And the same shit gets repeated time after time.EA/DICE really dropped the ball big time on this launch.
This is for everyone getting their ass handed to them:If you move, you will be seen and die. If you don't move, you will be shot by a sniper within .7 seconds (I think the default is 80% of opposing players MUST be snipers). Also, if you kill a player on the opposing team, start throwing random nades because you are going to die within .4 seconds of killing that other player and just maybe you will get lucky with one of your nades.
Another rule is that whenever YOU hop into a vehicle, that is when 4 or 5 enemy Engineers will all unleash their rockets. When you come across an enemy vehicle, of course, no one in your vicinity will have a rocket launcher.
What I am finding really annoying is that I have to rely upon luck to get some of my weapon attachments.