Caliane
Avatar of War Slayer
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Nothing wrong with interactive stories. video games are a perfect media for choose your own adventures. Its just so many just don't handle it very well.
Theres a long history of them as well. From adventure games like Monkey Island, to Longest Journey, to narrative heavy rpgs like Planescape. to games like Stanley parable, or even portal. (which admittedly does do a good job on its puzzle element, but lets be honest, is largely successful on its narrative)
you are not wrong in that Bioshock totally stumbles on what it wants to be. The combat is totally at odds with the narrative more often then not.
I personally feel it would be FAR more enjoyable if it almost removed the combat entirely. Make it outright a metroidvania. or possibly a tombraider. Exploring and navigating the cities being the primary gameplay element, which leads to narrative exposition. combat being sparse.
Theres a long history of them as well. From adventure games like Monkey Island, to Longest Journey, to narrative heavy rpgs like Planescape. to games like Stanley parable, or even portal. (which admittedly does do a good job on its puzzle element, but lets be honest, is largely successful on its narrative)
you are not wrong in that Bioshock totally stumbles on what it wants to be. The combat is totally at odds with the narrative more often then not.
I personally feel it would be FAR more enjoyable if it almost removed the combat entirely. Make it outright a metroidvania. or possibly a tombraider. Exploring and navigating the cities being the primary gameplay element, which leads to narrative exposition. combat being sparse.