Camelot Unchained

Nirgon

YOU HAVE NO POWER HERE
3,466
3,300
13d 9h 1m
This beta 1 document is so long lol how they fuck are they gonna do this

LOADS of races and classes too
 

Flobee

Lord Nagafen Raider
674
243
10d 9h 43m
This beta 1 document is so long lol how they fuck are they gonna do this

LOADS of races and classes too
Is this a game yet? Haven't been reading their emails much, but do seem to recall that beta 1 is coming soon, with an actual gameplay loop.
 

Hekotat

FoH nuclear response team
7,420
3,948
30d 11h 38m
Is this a game yet? Haven't been reading their emails much, but do seem to recall that beta 1 is coming soon, with an actual gameplay loop.
Hope some good stuff comes out soon. I want some good RvRvR.
 
  • Like
Reactions: Nirgon

Nirgon

YOU HAVE NO POWER HERE
3,466
3,300
13d 9h 1m
Is this a game yet? Haven't been reading their emails much, but do seem to recall that beta 1 is coming soon, with an actual gameplay loop.
Oh I'm told you can log in, move around but tons of missing icons for abilities, actual text descriptions for most things...

It's real working software that you can log into and shit tho. If he's got a swell of cash like I heard he did, looks like something will definitely come out.
 

Grim1

Vyemm Raider
2,867
3,095
6d 30m
This is not a game yet, they have been testing basic systems. They are furiously working to get ready for Beta 1 (July 4). But Beta 1 will be like the old type of beta before marketing them became a thing, so more like Alpha.

Beta 1 will also be very long process before it becomes Beta 2, which will also be a long process. Beta 3 and Open Beta are hopefully next year.

So far I like the way they have been doing things. Keeping the hype to a minimum and getting the base systems solid. Trying to do things right. Hopefully it all works out and the game is fun. But it will be a while.
 
  • 2Like
Reactions: Shmoopy and ZyyzYzzy

Grim1

Vyemm Raider
2,867
3,095
6d 30m
Pretty much. I think the only PvE will be crafting and building. Daoc without the PvE seems to be the best comparison.
 
  • Like
Reactions: Shmoopy

skylan

Lord Nagafen Raider
24
4
13h 10m
Bummer, I enjoyed the pve in daoc. I loved whatever that dungeon was that opened up when your faction won something or controlled something or whatever. Clearly my memory is sharp as a tack.
 
  • Like
Reactions: Shmoopy

Araxen

Vyemm Raider
6,875
2,325
48d 1h 2m
The problem with DAOC PVE is they went too far with it in the TOA expansion. The majority of the guilds in DAOC weren't built on raiding, but for RVR. They had a nice system for gear via the crafting system which made gear to compete in RVR available to anyone. You may have needed to grind some money for it, but that's all you had to do. TOA put some gear out of reach for some people and it ended up being frustrating as fuck to have to go raid for that gear and hope you get a drop.
 

Bumble

Lord Nagafen Raider
5
4
1d 4h 41m
Bummer, I enjoyed the pve in daoc. I loved whatever that dungeon was that opened up when your faction won something or controlled something or whatever. Clearly my memory is sharp as a tack.
There will be a similar dungeon in this game, but that will be basically the only PvE content. There will be guards and some animals scattered around the world, but PvE only exists as a way to obtain crafting materials. PvE combat does not even count towards your character's progression, the only way to advance your stats and skills is to fight against other players.
 
  • Like
Reactions: Chanur

Grim1

Vyemm Raider
2,867
3,095
6d 30m
Beta delayed

Too many crashes and some new EU regs they have to comply with. Until then daily test sessions until beta starts (one on the weekend).

Not surprised by this. State of the game was pretty rough when they announced July 4th beta 1. They got a lot more work done than I expected though. Last build I saw was pretty good, considering.
 

Muligan

Molten Core Raider
2,974
661
3d 14h 21m
So Camelot is going to cross the finish line first i'm assuming between Pantheon, Ashes of Creation, and their game? Curious if Daybreak will announce their super secret project they're working on?
 

Hekotat

FoH nuclear response team
7,420
3,948
30d 11h 38m
Nice frames for that many people, feeling the hype.

170 people rendered, no culling, long view distances and 95fps. That's nuts.
 

Muligan

Molten Core Raider
2,974
661
3d 14h 21m
I want to get hyped.. I really do. While my DAoC memories are overshadowed by EQ quite a bit, I love PvP/RvR and I had fun the couple of times I ventured out to DAoC. However, there are a few people I have a hard time trusting...

Ponytail
Gordon Walton
Salim Grant
Mark Jacobs

If I see those names on any game, I start losing interested immediately.

Maybe I need to let some things go and maybe I don't know all of the stories but I'm just not sure who to throw my money at but if CU is the only one to actually release in the near future, what choice do we have? Maybe Blizzard will drop a bombshell this year....
 
  • Solidarity
Reactions: Vepil

Pyros

Vyemm Raider
7,880
815
23d 22h 13m
Nice frames for that many people, feeling the hype.

170 people rendered, no culling, long view distances and 95fps. That's nuts.
They didn't seem to be rendering that much though? Like projectiles/particles seemed to be culled agressively or people just weren't using a whole lot of things. So you could see people far, but it seems like you couldn't see much in terms of what they were doing or whatever.

Still seemed pretty solid.

Other concern however is lag in fights like this. You can see him rubberbanding a bunch or seeing other players slide/rubberband, and the body blocking seemed to only work when he tried to enter the destroyed wall small space with a bunch of people in there, literally seconds after he mentions how body blocking is a game changer, he runs through 2 people who were moving, probably due to lag and collision hitboxes being at different places.

So yeah, kinda have to wait some more to see what's up. At the very least they're not running into the common korean mmo issue where you drop to 10FPS everytime there's 50people on screen and have to cull every other people models/particles/nameplates to try to get it to a decent number(generally 20-25).
 

Bumble

Lord Nagafen Raider
5
4
1d 4h 41m
Other concern however is lag in fights like this. You can see him rubberbanding a bunch or seeing other players slide/rubberband, and the body blocking seemed to only work when he tried to enter the destroyed wall small space with a bunch of people in there, literally seconds after he mentions how body blocking is a game changer, he runs through 2 people who were moving, probably due to lag and collision hitboxes being at different places.
When he was talking about collision detection he was using a skill called Travel Stance, it increases your speed, disables your abilites, makes you take increased damage, and lets you avoid collision detection while it's active.
 
  • Like
Reactions: Hekotat

Mist

Golden Baronet of the Realm
16,959
6,395
50d 17h 31m
The problem with DAOC PVE is they went too far with it in the TOA expansion. The majority of the guilds in DAOC weren't built on raiding, but for RVR. They had a nice system for gear via the crafting system which made gear to compete in RVR available to anyone. You may have needed to grind some money for it, but that's all you had to do. TOA put some gear out of reach for some people and it ended up being frustrating as fuck to have to go raid for that gear and hope you get a drop.
It's funny because ToA was actually some fantastic content once they fixed all the buggy shit. I world-first discovered the existence of the hidden Master Level 10 raid (fighting the Zodiac constellations in SPACE by passing through a hidden aurora-style portal that moves randomly about the trials zones was a cool fucking idea for a raid.) And I was the first person to achieve a bunch of the artifacts too. There was so much hidden shit and things to discover in that expac, it was actually kind of amazing looking back. Not amazing was the idea that nearly half of it was underwater.

However, the content did not fit the game or the playerbase at all. It was a real shame. The game never really recovered from that.