YOU HAVE NO POWER HERE
- 13d 9h 1m
This beta 1 document is so long lol how they fuck are they gonna do this
LOADS of races and classes too
LOADS of races and classes too
Oh I'm told you can log in, move around but tons of missing icons for abilities, actual text descriptions for most things...Is this a game yet? Haven't been reading their emails much, but do seem to recall that beta 1 is coming soon, with an actual gameplay loop.
There will be a similar dungeon in this game, but that will be basically the only PvE content. There will be guards and some animals scattered around the world, but PvE only exists as a way to obtain crafting materials. PvE combat does not even count towards your character's progression, the only way to advance your stats and skills is to fight against other players.Bummer, I enjoyed the pve in daoc. I loved whatever that dungeon was that opened up when your faction won something or controlled something or whatever. Clearly my memory is sharp as a tack.
They didn't seem to be rendering that much though? Like projectiles/particles seemed to be culled agressively or people just weren't using a whole lot of things. So you could see people far, but it seems like you couldn't see much in terms of what they were doing or whatever.Nice frames for that many people, feeling the hype.
170 people rendered, no culling, long view distances and 95fps. That's nuts.
When he was talking about collision detection he was using a skill called Travel Stance, it increases your speed, disables your abilites, makes you take increased damage, and lets you avoid collision detection while it's active.Other concern however is lag in fights like this. You can see him rubberbanding a bunch or seeing other players slide/rubberband, and the body blocking seemed to only work when he tried to enter the destroyed wall small space with a bunch of people in there, literally seconds after he mentions how body blocking is a game changer, he runs through 2 people who were moving, probably due to lag and collision hitboxes being at different places.
It's funny because ToA was actually some fantastic content once they fixed all the buggy shit. I world-first discovered the existence of the hidden Master Level 10 raid (fighting the Zodiac constellations in SPACE by passing through a hidden aurora-style portal that moves randomly about the trials zones was a cool fucking idea for a raid.) And I was the first person to achieve a bunch of the artifacts too. There was so much hidden shit and things to discover in that expac, it was actually kind of amazing looking back. Not amazing was the idea that nearly half of it was underwater.The problem with DAOC PVE is they went too far with it in the TOA expansion. The majority of the guilds in DAOC weren't built on raiding, but for RVR. They had a nice system for gear via the crafting system which made gear to compete in RVR available to anyone. You may have needed to grind some money for it, but that's all you had to do. TOA put some gear out of reach for some people and it ended up being frustrating as fuck to have to go raid for that gear and hope you get a drop.