Big cash infusion from some of the original investors of DAoC. Says it doesn't change the game mode in any way, but now they can hire a ton of people and supposedly the game will now come out "sooner".
Good for them, I can see why they are excited. But we're still waiting on beta.
Especially MMOG which is the most complicated game possible. Think about the *bare minimum* you need to develop and ship a game by type:
+ single-player only: (1) game executable, that's it
+ single-player with multiplayer additions (like say Borderlands): (1) game executable, (2) game server, (3) master server (for matchmaking)
+ MMOG: (1) game executable, (2) game server, (3) game server load distribution system, (4) client installer/updater/login app, (5) databases, (6) account/transaction processing system, (7) customer service apps, (8) web/account/armory interface, (9) forum, (10) a ton of custom developer tools since there is no (viable) Unity MyFirstMMO starter kit for AAA MMOG.
As soon as you add any element of multiplayer (especially competitive with anti-cheat or customer server requirements) costs, complexity, and dev time go up exponentially.
Jacobs told me his leads are in final discussion on “when” with the new producer right now. Expect the announcement in the next few weeks and beta soon. How soon? “Sooner, rather than later, this year.” It’s close. And when it hits beta, it will be a real beta, so don’t expect a soft launch or early access/pre-alpha shenanigans. “We don’t want to go down that path,” he told me. “We’re still going to beta one the exact same way we said we were going to do it so that people will actually have fun and actually want to come in and test.”
As for the commercial launch: While there’s the remotest possibility of hitting 2018, don’t count on it – it would require a ramp-up or acquisition that even $7.5 million isn’t going to buy on short notice. 2019, however, is very likely. You can write that on your calendars in the blood of your enemies. (CUBE – the Camelot Unchained Building Environment toolset players can already toy with – may hit the streets earlier, do note.)
The NDA is still up and will stay up during the start of beta. Even without the NDA there wouldn't be much to talk about, only 3 classes exist right now for each faction (Tank, Healer, Archer) and all the testing takes place in instanced battleground-style scenarios. For beta 1 it'll be basically the same thing but they're also adding some starter islands where you can craft, build stuff, and socialize outside of of the scenarios (all this info is from the public Beta 1 doc on their website) www.camelotunchained.com/v3/beta-1
Dark Age of Camelot was a great game after a rocky launch but it was only great by accident. Being deeply involved in the internal private QA and design boards gave me a front-stage look at how they had no idea what made their game good and were constantly trying to break it.