Just thinking about it is reminding me of things. The cold embrace master I got in the purge was female and about normal height, 6ish feet maybe. I lost her and a bearer because they decided it would be fun to just jump off a cliff. That led me to making this
Steam Workshop :: BouncyCastle.
Then I spent a huge amount of wealth on a replacement, but his time I bought one from the human faction. They kind of reminded me of warcraft humans. Anyway this general was human and huge, like 8ish 9ish feet tall probably. Because he was so big his overall collision capsule scaled with him, making it impossible for him to swing at anything. He'd walk forward and bump into things trying to get within reach. Reach doesn't scale with size apparently.
Then we had lots of problems with shields. If thralls have a 1 hander they sort of assume they have a shield too and will sometimes stop fighting and just hold their arm up like they have one. Sometimes this can go on for quite some time. It would be great if you could hand them a big range of weapons and they would smartly pick the right one for the situation, but they tend to do exactly the opposite of what is smart.
I might look into fixing all that. It gets really infuriating in the nord city up north. They added wolf pets here and there, so a typical fight will be 2 wolves and 2 or 3 nords. Your thralls always go straight for the wolves, trying to knock them out with clubs, which does nothing. So three of them chasing one wolf they can't kill while the whole rest of the pack smashes your shield down.
If you give them regular weapons, they still use the clubs. Occasionally stopping to switch to a sword or whatever, standing around for 20 seconds or so, then switching back to the club again. Then of course when the wolves are dead out come the swords to cut down the ultra rare named armorer you've just spent 10 minutes clubbing.
And then sometimes they just get in a state where they won't attack anything. Just kind of stand there and stare at the enemy. Handing them shields, 2 handers etc can sometimes break them out of it, but often only a server restart would fix them.
Oh and that reminds me. Archers. I'd often have them lining a high wall, looking down on a purge, ready with a nice bow and lots of arrows. Maybe one would actually fire. 2 or 3 would just stand there looking the wrong direction, and the rest would haul ass down to the door trying to get out, clogging up on the stairs or jamming into the door and getting stuck.
I should probably expand bouncy castle to do lava immunity. Just getting around in the volcano wasn't a super big deal last time because we had this "less building restrictions" mod that kind of let you build lots of bridges to make getting around easier. But purges were ultra stupid. I had a castle in this kind of T junction up by the second bridge from the teleport stone, and we had a few purges there just fine.
I built the wrong kind of stone, the building materials were warming instead of cooling (oops) so I tore the whole thing down and switched from Khitan to aquilonian and built right over by the port in. After that all the purges were spawning all their units in the lava. I built a huge sandstone cover over all the lava nearby, which took forever. And that just sort of expanded the boundary of the base, leading them to spawn in the lava further down.
BTW if anyone was thinking of joining us but balking at the permanent death, I turned it down to just one level lost. It had bugged out, but just for me for some reason. I've died 3 times and it glitched and didn't erase me. Was even able to loot all my stuff. Mao dies and she has to start over, so it wasn't fair. I should have turned it off sooner probably.
Definitely going to check out those relic hunters. I think you are right about some being better fighters. I just got 50 so can build the big slaving wheels now.