The shield mechanic was something I actually liked. It made for methodical thought out combat. BB is just frantically reefing on the attack and hoping your rally regain and stamina outlast the trash, or for bosses its just poke dodge poke. There were plenty of fights (and a lot of PvP) where having a shield did not matter or outright lowered your odds of winning. The amount of autotrack attacks and one hit kills in BB was, frankly, ridiculous especially given how twitch based the combat is. It is also annoying how they basically stripped any form of meaningful ranged attack from the player but then littered the game with ranged attacks with essentially unlimited ammo (particularly the NPC agro hunters). Say what you want about range gimping in the Souls series, but if rewarded knowledge of the enemies and maps, plus it was a not factor in boss fights.
The two things BB did do very well were the changes to the game world as the story progressed (which rewarded back tracking and make the mandatory potion farms somewhat less monotonous) and the numerous optional areas/bosses for people who want to scout the entire game. While the main path was fairly linear, having lots of side areas to dick around with made for some fun diversions, particularly castle cainhurst. I like the idea behind Insight, I just wish it was more than another form of currency for the player.
The two things BB did do very well were the changes to the game world as the story progressed (which rewarded back tracking and make the mandatory potion farms somewhat less monotonous) and the numerous optional areas/bosses for people who want to scout the entire game. While the main path was fairly linear, having lots of side areas to dick around with made for some fun diversions, particularly castle cainhurst. I like the idea behind Insight, I just wish it was more than another form of currency for the player.