Just finished NG+. Only had one death which was a Bounty Hunter. He died because I was running a Long Champion mission in the Weald with a level 3 Arbalist and I completely forgot to buy a single torch so she got way too stressed and then I missed a few attacks on a lone monster, reinforcements, retreat fail, fail etc. Lost his trinkets too :/. But other than that, everything went pretty smoothly. I wish it was a bit harder, but without the 91 week requirement, because that makes it less interesting since you just skip all the bosses. I'm over 200 weeks in now without ever having seen a single Madman box (Aria Box, Crescendo Box and Overture Box). They are supposed to be relatively common so I don't know what the hell the deal is.
Anyways, I've now beaten the game 3 times and I still enjoy playing it. Maybe I'm crazy. I'm really excited for the future of mods with this game and how RedHook wants to accommodate modders in the best way they can and are completely supportive of mods. Hell, one of their own devs is making mods!
So anyways, now I'm going to do a dark NG+ run, but am going to use backer trinkets an heroes just for fun. I've compiled a list of the best trinkets for anyone interested. You'll find the full list in a link below.
Speed, as most of you know, is king in this game. There aren't that many great speed trinkets, but there are enough to make your party much more versatile and allow more unique party compositions. But be warned, while it is true that if you lose a backer hero to death, you can get them back at level 0 from the Nomad Wagon, the same is not true for Backer trinkets. So if you lose a backer trinket and try to get it back, it will say "invalid trinket". I'm not sure if this is a bug or intended, but for now, that's the way it is. So be warned!
Backer trinkets aren't the end all, be all, despite what they might look like on paper. In NG+ you'll still be using at least half normal trinkets, if not more. Most of my new NG+ runs use only 2-3 backer trinkets for most party compositions. Stuff like Blasphemous Vile just simply can't be beaten. Plus, the backers that made the trinkets were really simple D3 minded and there are very very few utility trinkets and most everything revolves around simple stuff like CRT/DMG/PROT/HP. I don't think there's a single trinket with +Bleed or +Stun or +Blight, etc.
So without further ado, here are what are in my opinion, the beset backer trinkets.
Speed Trinkets:
Starbreaker+4 SPD
+4 SPD +4 SPD
-13% Heal Skills on First Round
-13% Heal Skills on First Round -13% Heal Skills on First Round
Reaper's Hourglass+5 SPD if HP above 75%
+8 DODGE if HP above 75% +5% CRT if HP above 75%
-4 SPD if HP below 25%
-6 DODGE if HP below 25% -5 ACC if HP below 25%
Cloak of the Antedeluvian+6 DODGE
+4 SPD +6 ACC vs Eldritch
+10% Stress DMG vs Eldritch
-16% Resolve XP -10% DMG vs Eldritch
Harpy Talon+4 SPD
+8 DODGE if Torch above 75
-4% CRT
Avalon+6 SPD
+6% CRT
-6% PROT on First Round
-10% Disease Resist if in position 1 -10% Blight Resist if in position 1
Cloak of the Heavens-15% Stress DMG if Torch below 26
+6 SPD if Torch above 75
-10% Move Resist if Torch below 26
-4% CRT if Torch above 75
Stay Frosty Cloak+4 SPD
+6 DODGE +8 DODGE at Death's Door
-10% DMG on First Round
-6% PROT at Death's Door -13% Heals Received at Death's Door
Oath-Breaker's Sheathe+6 SPD if Torch below 26
+7 ACC if Torch below 26
-8% Virtue Chance
-6% PROT if Torch above 75
Dano's Glory+4% CRT
+5 ACC +4 SPD
-4% Scouting Chance on First Round
-10% Stun Resist on First Round -8% Virtue Chance on First Round
Beloved's ring+5 ACC
+10% DMG +4 SPD
-10% Bleed Resist
-10% Blight Resist -10% Disease Resist
Jade Maiden Hairpin+6 SPD on First Round
+6% PROT
-10% Bleed Resist
-6% Death Blow Resist
Violet's pet+3 SPD
+4% CRT Melee Skills +5 ACC Melee Skills
+50% DMG when starving
+50% Food consumed
Hound Crest+4 SPD
+10% DMG +5 ACC
-4% CRT while Camping
-4% CRT while Camping -4% CRT while Camping
Gravier's Grimoire+3 SPD
+5% PROT
+3% CRT
-6 DODGE
-10% Trap Disarm
Amiga+6% PROT
+4 SPD +5 SPD if HP below 25%
-10% DMG
-4% CRT -13% Heal Skills if Torch below 26
Claws of the Cat+3% CRT
+10% DMG if Torch below 26
+4 SPD if in position 1
+10% Stress DMG if Torch above 75
+50% Food consumed
Zephyr+13% Heal Skills
+4 SPD -10% Stress DMG
-4% CRT on First Round
-10% DMG vs Beast -5 ACC vs Unholy
Healing Trinkets:
Necronomicon+13% Heal Skills
+13% Heal Skills +4 SPD
-16% Resolve XP
-16% Resolve XP -16% Resolve XP
Bloodbrine+30% Healing Skills if in position 4 +50% Food consumed while Camping
-10% MAX HP
Dad Jokes+23% Heal Skills -10% Stun Resist on First Round
-6 DODGE Melee Skills
Hysteresis+16% Resolve XP
+13% Heal Skills +13% Heal Skills
-10% Trap Disarm if Torch below 26
-6% Death Blow Resist on First Round +50% DMG when starving at Death's Door
Purity of Albedo+13% Heal Skills
+6 DODGE +8% Virtue Chance
-5 ACC while Camping
-10% Move Resist while Camping -4 SPD while Camping
Scroll of the divine Healer+13% Heal Skills
+17% Heal Skills if in position 4 +6% Death Blow Resist
-10% DMG
+10% Stress DMG if in position 1 -6% PROT
Damage Trinkets (Melee, Ranged and Crit lumped in). Also, lots of the damage trinkets also have defensive stats, so it'll be too annoying to make a separate list of tank trinkets, but I'll try to post a few in the next section:
Brutal Hairpin+15% DMG -10% Bleed Resist while Camping
Thraximundar's Rage+10% DMG
+10% MAX HP +4% CRT
-10% Bleed Resist on First Round
-10% Disease Resist on First Round -13% Heal Skills on First Round
Agnus Dei+8% DMG
+3% CRT +3% CRT
-10% Bleed Resist on First Round
-13% Heal Skill if Torch below 26
Arzac's Tome of Incantations+4% CRT
+4% CRT +4% CRT
-6 DODGE
-6 DODGE -6 DODGE
Blood of Innocent+6% PROT
+13 DMG if in position 1
-6 DODGE
-10% DMG if in position 4
-10% Bleed Resist if in position 4
Tournament Victor's Ribbon+5 ACC
+10% DMG +6 DODGE
+50% DMG when starving
-4 SPD if in position 4 -4% CRT if in position 4
Tyruil+10% CRT Ranged Skills +50% Food consumed on First Round
-6 DODGE on First Round -13% Heals Received on First Round
Wrath of Khan+4% CRT
+5 ACC +10% DMG
-4 SPD
-13% Heals Received -6% PROT
Boots of much kicking+10% DMG
+4% CRT +6% PROT
-10% Move Resist while Camping
-10% Trap Disarm while Camping -16% Resolve XP while Camping
Bowmen's End+8% DMG
+5 ACC Ranged Skills +4% CRT vs Human
-13% Heal Skills if HP above 75%
-4 SPD if HP below 25%
Cthulhu's Requiem+10% DMG if in position 4
+8% DMG +4% CRT Ranged Skills
-10% Bleed Resist vs Human
-10% Trap Disarm if Torch below 26
Ravenous Lion's Ring+15% DMG Melee Skills
+6% CRT Melee Skills
+50% Food consumed
+50% DMG when starving
Palid Mask+10% MAX HP
+5 ACC
+10% DMG
-6 DODGE
-6% PROT
-4 SPD
Shroud of Living Failures+10% DMG Ranged Skills
+4% CRT Ranged Skills +4 SPD vs Marked+
-6 DODGE if Torch below 26
+10% Stress DMG if HP below 25%
Nevra+18% DMG if HP above 75%
11% PROT if HP below 25%
-13% Heals Received at Death's Door
+50% DMG when starving while Camping -6 DODGE
Da powar+5 ACC
+10% DMG +5 ACC
Demon's Eye+5 ACC
+6 ACC if Torch below 26 +5% CRT if Torch below 26
+10% Stress DMG
-8% Virtue Chance if Torch below 26 +10% Stress DMG if Torch below 26
-10% Trap Disarm while Camping
-10% Trap Disarm while Camping -10% Trap Disarm while Camping
Eldritch Chamber pot+13% DMG if torch below 26
+10% Blight Resist -20% Food consumed
-10% MAX HP if Torch above 75
+10% Stress DMG -10% Disease Resist on First Round
Eyepatch of Iniative+20% DMG on First Round -4% Scouting Chance if in position 4
Fool's Bane+4% CRT
+5 ACC +10% DMG
-6% PROT
+50% DMG when starving -10% Bleed Resist
Aronynne's Bane+10% DMG
+5 ACC
-8% Chance Monsters Surprised if Torch below 26
Forlorn Memento+6% PROT if Torch below 26
+10% DMG if Torch below 26
-10% Stress DMG if Torch below 26
-10% Move Resist -6% Death Blow Resist
Goliath Killer+6 ACC if in position 1
+13% DMG if in position 1 +5% CRT if in position 1
-10% Trap Disarm if in position 4
-8% Chance Monsters Surprised if in position 4 -13% Heal Skills if in position 4
House Bloodrage Signet ring+4% CRT
+10% DMG
-4% Scouting Chance
Hysterical Visage+10% DMG
+5% CRT Melee Skills +6 DODGE
+10% Stress DMG if Torch above 75
-8% Virtue Chance -10% Blight Resist at Death's Door
Headhunter's Herbs+6 ACC vs Marked+
+13% DMG vs Marked+ +5% CRT vs Marked+
-10% MAX HP
-13% Heals Received -10% Stun Resist
Corwyn's Cape+3% CRT Ranged Skills
+8% DMG Ranged Skills +4 ACC Ranged Skills
+50% DMG when starving at Death's Door
Defensive Trinkets:
Bogi's Bulwark+6% PROT
+10% MAX HP
-13% Heal Skills if HP above 75%
Braveheart+6% PROT
+10% MAX HP +8% Virtue Chance
-6 DODGE if in position 1
-4% CRT if in position 4 -4% CRT if in position 4
Numinis+10% DMG
+6% PROT
+10% MAX HP
-10% DMG if HP below 25%
-6% PROT if HP below 25%
-4% CRT if HP below 25%
Knohbodi's Ring+5 DODGE
+5% PROT +8% MAX HP
-8% Virtue Chance
-4 SPD
trenche fist+6 DODGE
+10% DMG +10% MAX HP
-5 ACC if Torch below 26
-10% DMG if Torch below 26 -6% Death Blow Resist if Torch below 26
Helmet of the Mad Warrior+6% PROT
+4% CRT +10% MAX HP
-5 ACC if in position 4
-4% Scouting Chance if in position 4 -6 DODGE if in position 4
Well, that's more than enough and more than I intended on posting for how little people play this game (it's a great list for myself nonetheless). But I'll try to post more later if there's any interest. If you just wanna skip through to the best, I've posted most of the best ones, or at least my personal favorites highlighted in red, but there's a few more for the more selective people. Hope someone enjoys. To me it's the equivalent of twinking. I've beaten the game, and farmed it, and now I want to enjoy twinking.
Backer trinkets - Official Darkest Dungeon Wiki