I said I don't understand the appeal, I didn't assert that THJ was garbage. Clearly people found it enjoyable as evidenced by the fanboyism here. I just don't get THJ's massive popularity when other emus had done similar things before and there are so many other games to play. They've broken a kind of barrier in achieving this level of popularity because emus have a stigma to overcome (custom content ones in particular) and most players dismiss them out of hand.
I suppose it's functionally irrelevant whether the NPC is easier or the player is stronger as the end result is virtually the same but if I saw Nagafen's max hit wasn't 225 in my client chat it would bother me.
Look i'm by no means an Emu expert, THJ was the first EQ Emu i've ever played (and the first time i've played EQ at all since like 2002) but i'd wager you don't understand the appeal because you fundamentally misunderstand what THJ was. Your first post was some retard shit saying it took all the raid NPC models and gave them gnoll stats so you could feel like you were some solo god knocking over training dummies.
With the exception of removing death touch, all the mobs had all the correct stats and were just as hard as they would be anywhere else, so you could of rested easy nagafen would hit you for 225 all fucking day. AoW was rolling quads 3k+ dmg non-slowable as fuck just like it was back in 2001. The stats were all correct dude i don't know why you cant wrap your head around that, well as correct as any emulator ever is. Were there other servers like it before? again IDK but I highly fucking doubt it since not a soul has ever mentioned it before, it truly was a fresh and unique take on Everquest.
I'm sure there are other EMUs that let you toggle on god mode or let you run around with an army of mercenaries that play the game for you, and plenty of emus and pretty much all of EQ live/TLP lets you run around with a full boxed raid army, but if you think 60 boxxing Avatar of War in era is the same as killing Avatar of War in era on a single character are both "soloing", like its even remotely the same activity then you're as clueless as daybreak.
There's using cheat codes or exploiting shitty programming like alchemy/enchanting loops in Skyrim to give yourself 10billion health and doing 10mil dmg per hit that lets you 1 shot everything and never die, and then there's games like God of War where you run around slaying giants and gods and monsters.
Technically both games give you "god like" powers but one is fun and challenging with meaningful gameplay, and the other one loses its appeal after about 30 seconds. You started off with the assumption that THJ was just some cheap cheat codes but it was God of War instead, which is why it was more popular than live EQ/TLP + all other emulators combined.