MGS5 was a great game. I like Kojima because the guy is willing to do absolutely insane, whacky ass shit and just put it into games. Things that sometimes don't work out all that well but damned if it wasn't interesting.
- Psycho Mantis in MGS - reads your mind via controller unless you put it in the second slot before fighting him. This is game design brilliance and has never been seen again really. The boss also would read your memory card and say shit like, "I see you like Castlevania."
- Character Creator in MGS5 as a total troll mechanic that is shitblasted the second you're done with it because the place burns down. LOL.
- MGS5 was in some ways an incomplete mess but it STILL had so much content I spent 200 hours on it.
- Snake Eater, full of brilliant experimental game mechanics.
He has a lot of hit or miss shit but you really can't blame the guy for trying. Every Kojima game has at least had some very memorable moments.