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I would hope so because that whole thing is Everquest math levels of retarded.That's how it worked until they fixed it last patch is my understanding. So atm, if the skill says physical, it does physical damage, regardless. There might be some rare exceptions.
Just curious, why am I getting rid of the Zodiac? What should I replace it with?Get rid of Zodiac ring. Aim for a hellfire with Crit and AS/CD or a unique with same. Also look for a 1hander with 1200+ dps with a socket and throw an emerald in there for crit damage.
A lot of your shit isn't going to show up on stat sheet, but with a thundfury and some elite dmg shit you got on you should be fine. It might be your build that's lacking, but I have no experience with barbarians to tell you how to change that.
Narac:
Yeah, that's how it works for the most part. Some classes have skills (monks in particular) that have Phys damage for part and Holy/Lightning etc as a 'finishing' part of the attack. This is when shit gets weird modifiers. If the skill says 'weapon' damage then elemental modifiers DO apply on your elemental damage on your weapon.
Also there's some weird shit on legacy stuff that says "increases _____ damage for _____ skills" and new there's still "increases ______ damage". Who the fuck knows what that means exactly.
You rock. Thank You! So looking at my gear, what should my skill build look like?I disagree about removing the Zodiac, Unity is way less dps if it comes to swapping one out. IAS > Crit chance. I would say it's your skill build more than anything, your items seem fairly solid. Whirlwind isn't great as a spender, it's either for utility or for WW builds if you can swing the fury gen now (and if you're doing WW, you still should use run like the wind). You need hammer of the ancients or something more substantial to spend rage on. Also it's not showing a rune for WotB, which may be an error, but Insanity and Slaughter are both huge damage increases (which is better depends on crit chance).
Aside from attack speed you are doing OK gear wise, the rest comes with play time. Your build however is terrible here is some ideas for your equipment:Ok...Critique please. My DPS is absolute crap compared to some of these people I randomly play with. I THINK my gear is good. I am fine on Torment 3, I just cant kill anything worth a damn.
Brahma - Community - Diablo III
Crafted items don't scale with your level.Level 61-70 crafting will use different mats, although this raises an interesting question, will the recipe requirements scale to the level of the character? Because if so, then there's no harm doing it now unless you plan on rolling a bunch of new characters. If crafting uses same mats no matter what, better to wait and craft the legendary/set items at 70.
The dmg vs. Elites is huge and it has crit on it. Yes the Zodiac has high-ish strength and 5%IAS, but with a good hellfire you're getting that IAS, 300+str, and a decent chance at way better stats than that fucking dex/int garbage.Just curious, why am I getting rid of the Zodiac? What should I replace it with?
Seems like it'd be pretty good damage as long as things are always hitting you, though blind doesn't have very good synergy in there (I understand you'd want it for the wrath generation).Well there's an issue right now where some legendaries roll lower than they would have prepatch because they removed all items that were higher ilvl than 60(or well they're still there they just won't drop until you actually are that level, which isn't possible currently). That means that say you find that Immortal King hammer weapon thingie, before it was based off a high ilvl mighty weapon like ilvl 62 or 63 but now since you can't drop that ilvl, it instead drops off an ilvl 55 hammer. That's like a 300DPS drop. Some weapon types have ilvls closer to 60 but it varies based on the types, plus 1H suffer less from that since their scaling is slower(you'd only lose say 120DPS on the same lvl difference). Now it doesn't mean 2H are gonna be insanely better than 1H at 70, but there's some inherent advantages to 2H(better ressource efficiency on some channeled stuff or stuff that doesn't scale off weapon attackspeed, higher burst) that doesn't translate well/at all on the paperdoll DPS.
There's also the fact that in the case of the crusader, you're not trading 2H for 15%attackspeed and 2 crit dmg sockets. Since you can't dualwield to begin with and shields get armor sockets, it's pretty much the difference of faster attacks for procs vs higher damage(both DPS and per hit). And I guess one more passive in favor of 1H. Does also depend on the proc of your weapon if it's a legendary, might favor some 1H stuff instead but I think it's fairly balanced for the crusader and tends to lean toward 2H if you can find a good one. Also 2H rolls higher affixes for main stat, so that helps some more.
For my build I was thinking of doing something like that to check it out:
Crusader - Game Guide - Diablo III
Basically shield block build. Not too sure on everything there though, like the heaven's fury is a free slot I could maybe use the bigger cooldown of akarat instead.
These all rock. Thx man!!Aside from attack speed you are doing OK gear wise, the rest comes with play time. Your build however is terrible here is some ideas for your equipment:
Barbarian - Game Guide - Diablo III
Barbarian - Game Guide - Diablo IIIif you must stick with frenzy, though rumble is my preferred seismic slam the lighting one is good too if you have +lightning dmg.
Tessai - Community - Diablo IIImy build after getting proper armor but still working on the weapons, I essentially have endless amount of fury as long as my pets are attacking.