Nola
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That's how I understood it too. Their greed is causing this game to fail. I wonder how much money they invtested and cost them to make the game.He said Diablo THREE made 210 million in the first 24 hours.
That's how I understood it too. Their greed is causing this game to fail. I wonder how much money they invtested and cost them to make the game.He said Diablo THREE made 210 million in the first 24 hours.
I stopped playing it because I ran out of things to do. Got my sader to 60 and two other classes to 50s. As for as spending money, I spent around 45 bucks on this game and the majority of that amount was buying cosmetics. Yeah I'm a sucker for skins.So, which one of your fucker are whaling on this? Please share your experience.
Actually it's an extremely good argument since the ESRB rating on these games is usually teens or underAsmongold is definitely going to use “for the kids”angle and say how gambling can be bad for children. Granted thats not his actual reason why but it’s probably the best argument he can provide. He doesn’t want to see loot boxes in PC gaming at all and he could care less if it’s in mobile games. I hope something positive comes out of it but I don’t think it will stop loot boxes. They will probably make the game 18+ years of age.
Metacritic aside- i'd bet that immortal cost a substantal fraction to shit out vs however much manpower D3 took to make. D3 did make an relatively absurd amount of money on launch, but that basically all counts for nothing the next quarter. Shitty mobile games count for basically ever, until they get shut down. Gross all around, but it is what it is.
I can't tell where the 24 million USD figure came from, but unless it's a legally binding shareholder disclosure to MS I don't really believe it. I imagine that profit wise 24 million would be a massive success since it's a reskinned game, but the downstream impacts on the Diablo brand and Blizzard are likely to be significant.Fair enough on that point, didn't see the numerals.
So a cheap mobile port earned 10% of that? They must be devestated.
I can't tell where the 24 million USD figure came from, but unless it's a legally binding shareholder disclosure to MS I don't really believe it. I imagine that profit wise 24 million would be a massive success since it's a reskinned game, but the downstream impacts on the Diablo brand and Blizzard are likely to be significant.
They don't care, they have been doing this for a few years now. They see how much money EA makes on sports game reskins despite being univerally loathed by hardcore gamers.This is the key point. They're risking long term to permanent damage to their brand/IP for an easy cash grab.
Very few businesses don't look at it this way when it comes to shareholders. Fuck the 5 year plan, we want to see returns this quarter or we pull out. Oh this will crater things in 5 years? Long as we made back our money +3%This is the key point. They're risking long term to permanent damage to their brand/IP for an easy cash grab.
I think Microsoft is very interested in the long-term viability of their acquisition's brands, but I don't have any real data to show this.Very few businesses don't look at it this way when it comes to shareholders. Fuck the 5 year plan, we want to see returns this quarter or we pull out. Oh this will crater things in 5 years? Long as we made back our money +3%
I was curious about this as well. If I was just pulling a theory out of my ass, I would guess that theyre able to track how much money the app stores get from in game purchases and make some kind of sophisticated guess from there?I can't tell where the 24 million USD figure came from, but unless it's a legally binding shareholder disclosure to MS I don't really believe it. I imagine that profit wise 24 million would be a massive success since it's a reskinned game, but the downstream impacts on the Diablo brand and Blizzard are likely to be significant.
Reskinned app with a ton of art assets from Diablo 3. Mobile games already cost a fraction of what a PC/Console title costs to make, and they probably spent even less than normal thanks to preexisting stuff.DI was probably pennies to release since it's just a reskinned Chinese game. They didn't develop anything, they just licensed an already released game and put a Diablo skin on top
It's not a reskin of some other previously released game. It shares some UI elements and probably has some common code on the front and back end with other NetEase games, but it's an entirely new game with an entirely new version of the ridiculous mobile monetization scheme.DI was probably pennies to release since it's just a reskinned Chinese game. They didn't develop anything, they just licensed an already released game and put a Diablo skin on top