Now that I'm partially into act 2 (level 10 team) I'm starting to feel as though my dps is falling behind playing lone wolf. Wondering if maybe I should have gone with a full team. 6 ap per round x2 for lonewolf is still a net loss from 4 ap per round x4 with a normal team, and I don't think the extra stats make up the difference.
None of the companions are on the boat for me at my point in the story, so I'd have to restart to do a full team (or use generic hired characters with zero storyline.... no thanks).
Alice took me two tries. First I walked up and she literally incinerated the entire party on her opening turn. Second I unchained everyone, spread them all out and had them drink Fire Resist potions before engaging. Went way better. Burst through her armor, chain knockdowns like any other strong single target.
There are a bunch of good fights in Act 2 that are decently challenging. The worst for me was that stupid scarecrow fight still... fucking Fear Aura bullshit.
I was 2 levels under so I tried a couple of times then gave up. Doesn't help that he apparently skips my high wits mage turn because he has some weird "always act first" rule or whatever and since that's my wits mage, apparently it just cancels her turn? Anyway I tried a couple of times but I wasn't nearly high enough level to kill him, he was hitting for way too much. I think once I'm at high lvl enough and start my rogue stealthed instead of in front, it probably won't be that hard. But like most of the stuff on that side looked too high level so I just left and went back the other side I'll come back after I'm done doing whatever's on the paladin side.The Lamenting Abomination (Wolf-en-stein) is a huge cock if you do not have loads of burst to take him down. I did him at the same level as he was and had to 'cheese' it (get my summons out early, everyone positioned where I needed them, etc).