Noodleface
A Mod Real Quick
$50 at Walmart right nowThis thing will be 20 bucks and on game pass in 5 weeks.
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$50 at Walmart right nowThis thing will be 20 bucks and on game pass in 5 weeks.
Missed a perfect opportunity to throw out a bunch of ammo icons in that last frameThrew this together real quick
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If you're not much of a shooter person you probably will never like it, but basically the entire first level or so is a struggle, past that the game drastically starts to open up.
Ok, I finished it.
If I had to describe the game in a word, it would be "Exhausting". The game makes you feel like a juggler and if you drop a ball, you die. I think me from 15 years ago with my lightning fast reflexes would have loved this game. Me of today found it a bit of a chore.
The game is well thought out. There are 8 or 9 guns, each has two firing modes, giving you close to 20 weapon varieties that you will need to be constantly swapping back and for between to defeat certain enemies. Every enemy has a weakness to a certain gun and a a weak point on their body that can be targeted. If you chose to just bullet sponge your way through everything, you are going to run out of ammo fast. The dance of gun swapping had my hand a wrist throbbing yesterday. It is a bit much.
Then you have resource management. Health, Armor, and Ammo. Each are a bar in constant flux that you have to try keep above zero. How do you do that? Your cool-downs. You can Chainsaw for ammo, you can Blood-Punch and glory kill for health, and you can light enemies on fire for armor. If that wasn't enough, you also have two more grenade types that are also on cooldowns that either damage or stun groups of enemies for a few other methods of gaining health or armor.
That is just the combat. The other major part of the game is the platforming and hidden secrets. Double jumping, dashing, clinging to walls, and flying through the air like super man, trying to time your cool downs is more tedious than fun. There are plenty of clever puzzles, but they are so frustrating to jump, die, respawn, repeat that it just starts to feel like filler. Plus they start to show you where everything is on the map with unlocks as you progress. So it is less about being observant or clever, and more about scanning the walls for cracks you can break through or walls with grooves so you can you can climb up on them.
The game is fucking hard. It is punishingly hard. It is only saved by a respawn and checkpoint system that knows you are going to die A LOT.
That is everything that didn't resonate with me personally. The development team just made a lot of choices that weren't fun. But they also did a lot extremely well.
The game runs flawlessly. 15+ hours of 60+ FPS explosions, guts, and gore. Not a single game crash, bug, or slow down. It plays FAST. It is beautiful. The environments are creative. The atmosphere is creepy. I thought the story was fine. I didn't care enough to read the Codex's, but I guess it really fleshes it all out if you do. I could write 500 words about how great the Music and sounds are but I'll save you the time. They are simply incredible and add so much to the experience.
I gave Doom 2016 a 9/10 for pure exhilarating fun factor. I feel that was the superior game to this one. They tried to 1-up themselves with Eternal, and the result is a mix of bloat and tedium. It is a game worthy of buying and playing through, but your mileage may vary.
Doom Eternal: 7/10.
The first level of anything should never be a struggle.
The last level should be a struggle.
The fights are fun and challenging at first until I figured out the I win play. The only asshole that gives me problems is the maurader if he comes at me with a crowd.Ok, I finished it.
If I had to describe the game in a word, it would be "Exhausting". The game makes you feel like a juggler and if you drop a ball, you die. I think me from 15 years ago with my lightning fast reflexes would have loved this game. Me of today found it a bit of a chore.
The game is well thought out. There are 8 or 9 guns, each has two firing modes, giving you close to 20 weapon varieties that you will need to be constantly swapping back and for between to defeat certain enemies. Every enemy has a weakness to a certain gun and a a weak point on their body that can be targeted. If you chose to just bullet sponge your way through everything, you are going to run out of ammo fast. The dance of gun swapping had my hand a wrist throbbing yesterday. It is a bit much.
Then you have resource management. Health, Armor, and Ammo. Each are a bar in constant flux that you have to try keep above zero. How do you do that? Your cool-downs. You can Chainsaw for ammo, you can Blood-Punch and glory kill for health, and you can light enemies on fire for armor. If that wasn't enough, you also have two more grenade types that are also on cooldowns that either damage or stun groups of enemies for a few other methods of gaining health or armor.
That is just the combat. The other major part of the game is the platforming and hidden secrets. Double jumping, dashing, clinging to walls, and flying through the air like super man, trying to time your cool downs is more tedious than fun. There are plenty of clever puzzles, but they are so frustrating to jump, die, respawn, repeat that it just starts to feel like filler. Plus they start to show you where everything is on the map with unlocks as you progress. So it is less about being observant or clever, and more about scanning the walls for cracks you can break through or walls with grooves so you can you can climb up on them.
The game is fucking hard. It is punishingly hard. It is only saved by a respawn and checkpoint system that knows you are going to die A LOT.
That is everything that didn't resonate with me personally. The development team just made a lot of choices that weren't fun. But they also did a lot extremely well.
The game runs flawlessly. 15+ hours of 60+ FPS explosions, guts, and gore. Not a single game crash, bug, or slow down. It plays FAST. It is beautiful. The environments are creative. The atmosphere is creepy. I thought the story was fine. I didn't care enough to read the Codex's, but I guess it really fleshes it all out if you do. I could write 500 words about how great the Music and sounds are but I'll save you the time. They are simply incredible and add so much to the experience.
I gave Doom 2016 a 9/10 for pure exhilarating fun factor. I feel that was the superior game to this one. They tried to 1-up themselves with Eternal, and the result is a mix of bloat and tedium. It is a game worthy of buying and playing through, but your mileage may vary.
Doom Eternal: 7/10.