I kinda get those. On the one hand it was great, on the other hand it's just so anticlimactic.DAI is the most disappointed I've ever been with a game I really enjoyed playing. It's a paradox and don't ask me to explain it.
I can dig it. It seems like a middle chapter in a series. Its very Mass Effect 2 for me. I love the game wholeheartedly, but with the ending it seems like it will be a minor plot point in the story of the dragon age. Its set dressing for...what i think... are going to be some rapid blights, or a huge blight with the rest of the pantheon.DAI is the most disappointed I've ever been with a game I really enjoyed playing. It's a paradox and don't ask me to explain it.
Yes! And seriously, when did it become the norm in western RPGs to give you a bunch of collect bear asses quests as filler? I don't want to do shitty tiny quests like that, I just want to play a great story like the old days. I know we don't have to do them, but I hate walking into a town/camp and seeing 1,000 exclamation points for quests and having to grab them all because you have no idea what's really important.Same. I want to play a version of this game with all the filler quests removed. And the itemization totally redone to be less MMO like and more.... Baldur's Gate 2 like.
Since Everquest. Since RPG's have been invented? You absolutely have to collect zero bear ass in this game if you don't want to. Insane people will collect bear asses over and over to get meaningless power points.Yes! And seriously, when did it become the norm in western RPGs to give you a bunch of collect bear asses quests as filler? I don't want to do shitty tiny quests like that, I just want to play a great story like the old days. I know we don't have to do them, but I hate walking into a town/camp and seeing 1,000 exclamation points for quests and having to grab them all because you have no idea what's really important.
I don't know why western RPGs model themselves around some single-player MMO design in terms of quests/itemization. I didn't like DA:O, but I thought perhaps with all the hype this would be much better but it's only marginally better to me.
Glad I got it on sale, but disappointed regardless. Probably won't buy another DA game.
Well then you got to channel your inner Sperglord and just get it done son!The problem with the 'just skip the side quests' is:
1. There's so much of it. It's not just the table-provisioning quests. Everything from the crystal shard things to the big campaign map side quests to all kinds of other meaningless bullshit clutter your quest log, your map and your time.
2. It's hard or impossible for a first time player to separate what is a useless bear ass quest from an important quest. Even if they had a system to do so it'd take a lot of time.
3. Personally, once I start ignoring quests the game loses some flavor because I feel like I'm missing an unknown quantity of content.
Those side quests are for the r33t trophs and cheevs duder. Get Platty or go home gamer girl.Yes! And seriously, when did it become the norm in western RPGs to give you a bunch of collect bear asses quests as filler? I don't want to do shitty tiny quests like that, I just want to play a great story like the old days. I know we don't have to do them, but I hate walking into a town/camp and seeing 1,000 exclamation points for quests and having to grab them all because you have no idea what's really important.
I don't know why western RPGs model themselves around some single-player MMO design in terms of quests/itemization. I didn't like DA:O, but I thought perhaps with all the hype this would be much better but it's only marginally better to me.
Glad I got it on sale, but disappointed regardless. Probably won't buy another DA game.
This is how I feel, more eloquently put than my own response.The problem with the 'just skip the side quests' is:
1. There's so much of it. It's not just the table-provisioning quests. Everything from the crystal shard things to the big campaign map side quests to all kinds of other meaningless bullshit clutter your quest log, your map and your time.
2. It's hard or impossible for a first time player to separate what is a useless bear ass quest from an important quest. Even if they had a system to do so it'd take a lot of time.
3. Personally, once I start ignoring quests the game loses some flavor because I feel like I'm missing an unknown quantity of content.