EQ Never

Rezz

Mr. Poopybutthole
4,488
3,531
Also, keep in mind that there's a lot of people who don't post in this thread regularly compared to 50+ posts per poster for some. There's a grip of people who will chime in with something, then the same wall of text folks who stretch the page counts out over and over. And of course, the faggot multiquoters. I hate that nonsense with a passion.

But yeah, EQ related stuff with always have tons of posts on a forum that originated (originally!) from an EQ guild's board. I can't wait for most of my predictions and ideas to be realized and to then hear from the EQ nostalgia crew about how terrible it is while they continue to remain subbed for years. The tears shall be delicious.
 

kitsune

Golden Knight of the Realm
628
42
'Balanced' for whom? What do you mean by balanced?

Also 500 guilds cleared Lei Shen heroic, does not seem easy to me. All Warcraft did was to introduce multiple raid tiers because 97.5% or so of the subscribers never managed to finish a raid instance.

Is the argument here that Warcraft is easy because you have cleared in LFR? Is anyone here really arguing that Warcraft is easy at all? Warcraft has many flaws but the heroic 25 mans are as hard as they can be, only you get items that are colored purple sooner than in vanilla.

Or is the argument that you don't want other players to experience content unless they are hardcore and LFR should go?
10 man is harder though, as the tax on what each person brings is higher (i.e., it's harder to have an optimal setup in 10man than 25, due to 'needing' so much more utility out of each player. this is why subpar specs are rarely used in 10, like most melee aside from pures).
 

Pyros

<Silver Donator>
11,317
2,421
Also, keep in mind that there's a lot of people who don't post in this thread regularly compared to 50+ posts per poster for some. There's a grip of people who will chime in with something, then the same wall of text folks who stretch the page counts out over and over. And of course, the faggot multiquoters. I hate that nonsense with a passion.

But yeah, EQ related stuff with always have tons of posts on a forum that originated (originally!) from an EQ guild's board. I can't wait for most of my predictions and ideas to be realized and to then hear from the EQ nostalgia crew about how terrible it is while they continue to remain subbed for years. The tears shall be delicious.
Considering there is no info about this game, this thread has basically been the armchair dev thread like the greenmangaming one was on FoH. Shit had like a billion posts even though nothing about the game was known and it eventually didn't even release after the amalur shit. Tons of posts are just "I wish mmos were like this, my perfect mmo has this feature" which isn't related in anyway to EQNext really.
 

Louis

Trakanon Raider
2,836
1,106
Amazing really, there is literally zero info about this game, yet there is already a huge hype train and people clinging to it as their savior to the MMO genre.
It goes both ways though. There's zero information out and people are considering it a dead game. When details are released and when the game is released there are going to be people that hate it, there's just no way around that. Tears will be there no matter what. You can't create a game that caters to everyone; especially EQ neckbeards. I'd say this probably is my last hope for MMO's besides the yearly EQ1 sub to get my nostalgia fix.

As someone who played EQ2 pretty hardcore from Beta to Kunark the only thing I really hope for is geography that makes some sort of sense in comparison to the original. That was one of the most annoying things with EQ2, which was just very "immersion breaking". Besides that I'm pretty easy to please if it's called Everquest :-x
 

Bellringer_sl

shitlord
387
0
People need to have reasonable expectations. Not because the game is gonna suck, but because high hopes only lead to let downs no matter how good the game is.
 

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
It's funny the effect that nostalgia has on you. I am getting more and more excited about this the closer the reveal gets. My expectations are measured but the sandbox element does have my hopes high. I just wonder how far the sandbox elements are going to go. They really can't give you the freedom of a minecraft or you will end up getting EverCock. The game will be worth it alone just from the entertainment this thread will and already has provided. I love you guys
smile.png
 

Caeden

Golden Baronet of the Realm
7,774
13,058
I've never hidden the fact I barely touched eq. I had a lot going on in life at the time (getting married + grad qual exams) and by the time I had free time my group of friends had moved on to WoW which I started right after naxx was released.

That doesn't nullify my point, but I will say in retrospect I do get what you're saying. I spent some time thinking about how awful I felt leaving SW:Ep I and all the favorite 80's shows and cartoons that have been Michael Bay'd, and I get it.

At the same time, the folks working on this game are creative people. They need to be allowed to create and be free of some bonds. Sure, I wouldn't want Edward in Dracula, but if you tell a story where glitter vampires are menacing creatures in a compelling world and don't make it girl porn, I'd keep an open mind to see something a little fresh.

Another example was Nolan's Dark Knight series, sure the third movie had some issues but overall he told a compelling version of the myth or legend of the Batman complete with a reasonable take on Robin that represents how versions of characters change based on who tells the stories. The best example is the evolution of songs and word of mouth legends for Robin Hood. I want to see what different folks do with those worlds and ideas.

I mean some people could argue if most fantasy is based on Tolkien, where did all this flashy magic come from because magic was very muted in his universe.

I guess my point is people should relax. It's one artwork. I personally would have preferred a take more in the Alan Lee vein which made middle earth look dark yet stylistic.
 

Caeden

Golden Baronet of the Realm
7,774
13,058
As far as ideas put forth, the only game design I advocated hard for was one built on guild politics and alliances with all gear tied up in mobs that spawn at particular points on the land that can be controlled by guilds or alliances. The interplay and warring for those resources would be epic. No instances and no pvp balance over pve. No cap on group size.
 

gogojira_sl

shitlord
2,202
3
It goes both ways though. There's zero information out and people are considering it a dead game. When details are released and when the game is released there are going to be people that hate it, there's just no way around that. Tears will be there no matter what. You can't create a game that caters to everyone; especially EQ neckbeards. I'd say this probably is my last hope for MMO's besides the yearly EQ1 sub to get my nostalgia fix.

As someone who played EQ2 pretty hardcore from Beta to Kunark the only thing I really hope for is geography that makes some sort of sense in comparison to the original. That was one of the most annoying things with EQ2, which was just very "immersion breaking". Besides that I'm pretty easy to please if it's called Everquest :-x
Nailed it. This game is going to evoke strong reactions no matter what, but there are way too many people trying to validate their fixed opinion with a single piece of art. I get that years of shitty MMOs has made everyone jaded as shit, but it's too early to judge anything without a single in-game screenshot or even a slice of gameplay footage.
 

Dumar_sl

shitlord
3,712
4
Is it too much to ask to want the game to be difficult? To feel like I accomplished something getting a linen robe or banded armor? For killing a zombie at the pyramid in Nektulos?

I don't want a game where I can close my eyes and succeed. I've tried that in WoW, and youreally can do it. That's the bottom line. I can live with the art, terrible as it is, but terrible art definitely is immersion-breaking.
 

Bellringer_sl

shitlord
387
0
As far as ideas put forth, the only game design I advocated hard for was one built on guild politics and alliances with all gear tied up in mobs that spawn at particular points on the land that can be controlled by guilds or alliances. The interplay and warring for those resources would be epic. No instances and no pvp balance over pve. No cap on group size.
I couldn't agree more. Unfortunately that will probably not occur.
 

Draegan_sl

2 Minutes Hate
10,034
3
Worst case scenario is that I just say fuck it and finally commit hard to eve. The best spreadsheet app on the market ATM.
Fixed!

Also, the only reason people are dooming and glooming EQN (outside the trolls) is that Sony doesn't exactly have the best track record over the last 10 years. Though they did get some hope of redemption with a pretty good release of PS2.
 

Caeden

Golden Baronet of the Realm
7,774
13,058
I couldn't agree more. Unfortunately that will probably not occur.
Maybe. I mentioned not making it full loot. I think done right the constant war and kill stealing would throttle gear acquisition and penalize death enough to make it scary. I'm not opposed to other penalties for death but I think you get a better chance of having if made if you can't loot players bodies of at least gear. All open to debate of course.
 

Draegan_sl

2 Minutes Hate
10,034
3
As far as ideas put forth, the only game design I advocated hard for was one built on guild politics and alliances with all gear tied up in mobs that spawn at particular points on the land that can be controlled by guilds or alliances. The interplay and warring for those resources would be epic. No instances and no pvp balance over pve. No cap on group size.
I would really like a game based on resource control, but resources that aren't tied to people who like to spend all day crafting. That requires a decent PVP game in my opinion. I couldn't play a game where resources were PVE targets (spawns for gear) where PVP wasn't a part of that. Darkness Falls mechanics are cool things, open world dungeons that you not only have to pay attention PVE wise, but the possibility of ganks too.

Also no hard coded factions. K thanks.
 

Caeden

Golden Baronet of the Realm
7,774
13,058
That's basically what I was getting at, Draegan. I would prefer the pve be punishing enough that you balance abilities on that. I would love to keep roles with more emphasis on control and triage than raw numbers.