Rosie's team is incredibly talented.Art Director Rosie Rappaport... you have failed
You can destroy terrain, smash walls, blow up bridges, dig a hole in the ground that opens up into a cavern system that turns into a dungeon. You can even dig in that cavern and possible find even deeper caverns. We asked about what happens when a player, or players, decide to take a prairie and turn it into a crater field that looks like the surface of the moon. I was told that certain areas would regenerate over time. Some would happen slowly, some would happen within minutes. Also if a certain area was too important to the world they could make it immune to vandalism.
I don't see any failure here. I like the art style. I am super pumped for this game - if SOE can pull of what it is they are promising (and with the storybricks features), it essentially will be what Brad McQuaid was promising with Vanguard, and to an extent what GW2 devs were saying they would deliver (which wasn't the case, it was more of a static world with clockwork static events made to seem random). Super pumped and can't wait to play.Rosie's team is incredibly talented.
I agree, However the fucking etch sketch ruined it.Whole presentation was fucking incredible. This is exactly what I wanted.