The guy trusts too much. He needs to quit relying on what others are telling him as information and believing it. One would think this H1Z1 debacle would be the last straw - I mean they knew about the changes months before and never informed the CEO. Smeldey tends to want to speak to the customers so then he does what he does and then the producers get upset with him because he never came to them first, when these entitled brats should be going straight to the CEO knowing he tends to want to post a lot.Ut, why do you exempt fat Smed? To me at least hes was/is partof the boyclub and part of the problem.
Infact i guess as long as hes in charge noone will clean house, ever.
To be fair, Smed showed some class with h1z1 cash-shop loot crates by offering refunds for those who didn't like the implementation.The only thing Smed won't monetize is making a Station account.
Georgeson also takes credit for how awesome the EQ2 Velious expansion was. We all know how well that POS turned out. So basically the guy is just flat out delusional.To be fair, Smed showed some class with h1z1 cash-shop loot crates by offering refunds for those who didn't like the implementation.
I'm with Ut on this one though, Smed's showing a clear disconnect between him and the people he employs to manage game development.
Georgeson and Butler as Ut said - literally have no idea what they're doing. Georgeson's primary career achievements are salvaging what's left of the original Planetside and Everquest and Creating modular aspects of the browser based Gaia Online.
Georgeson is SOE's undertaker. Which makes me sad because EQ Next doesn't need to die before it's even released.
If SOE's in the realm of copying models that work I highly suggest they google Grinding Gear Games and see how the boys over at Path of Exile are doing gods work.
But that shows a double sided argument where the developer can never win. Much like in politics where the president can't take credit for any positives but gets blame for all the problems. Ut is constantly harping about changing the old guard and yet you both reference a lack of career achievements based off some standard you have made up on the fly. You can't really trash Georgeson and Butler and lay no blame on the guy that's their boss. Completely ignorant statement in which bias based off him 'being a good fella' suddenly changes what his role in the development of these games is...the guy making the decisions ultimately.To be fair, Smed showed some class with h1z1 cash-shop loot crates by offering refunds for those who didn't like the implementation.
I'm with Ut on this one though, Smed's showing a clear disconnect between him and the people he employs to manage game development.
Georgeson and Butler as Ut said - literally have no idea what they're doing. Georgeson's primary career achievements are salvaging what's left of the original Planetside and Everquest and Creating modular aspects of the browser based Gaia Online.
Georgeson is SOE's undertaker. Which makes me sad because EQ Next doesn't need to die before it's even released.
If SOE's in the realm of copying models that work I highly suggest they google Grinding Gear Games and see how the boys over at Path of Exile are doing gods work.
rofl i had forgotten about thatThe answer to those questions lies beneath a plate of mozzarella sticks.
When is Halley's comet supposed to make another appearance? Should be around the same time.1256 pages, lost interest a few hundred pages back.. so when is the game coming out?
I'm not giving Scott all the credit but EQ2 was doing very well under him. Actually, a lot of people missed a great game (for what time it was good) and then it just went downhill when Georgeson appeared. EQ2 was wreck and somehow it became a very solid game until the ponytail just crapped on what progress had actually been made. In fairness, there wasn't a lot of long term hope but we'll never know what would have happened if Scott continued at the helm.Georgeson also takes credit for how awesome the EQ2 Velious expansion was. We all know how well that POS turned out. So basically the guy is just flat out delusional.
EQ2 wasn't so bad minus the skill bloat. They never really got a handle on that. I really don't want 3 action bars of damage+x on different cooldowns. They had too many ill defined classes -- in skillset, that is.I'm not giving Scott all the credit but EQ2 was doing very well under him. Actually, a lot of people missed a great game (for what time it was good) and then it just went downhill when Georgeson appeared. EQ2 was wreck and somehow it became a very solid game until the ponytail just crapped on what progress had actually been made. In fairness, there wasn't a lot of long term hope but we'll never know what would have happened if Scott continued at the helm.
Indeed, if it can't fit on a controller the skill doesn't belong, hell Pong only had one button !!!!EQ2 wasn't so bad minus the skill bloat. They never really got a handle on that. I really don't want 3 action bars of damage+x on different cooldowns. They had too many ill defined classes -- in skillset, that is.
You obviously are too young to actually remember Pong?Indeed, if it can't fit on a controller the skill doesn't belong, hell Pong only had one button !!!!
That and combine the good/evil side mirror classes into one class.EQ2 wasn't so bad minus the skill bloat. They never really got a handle on that. I really don't want 3 action bars of damage+x on different cooldowns. They had too many ill defined classes -- in skillset, that is.