EQ TLP 2025 Fangbreaker Expanded Start Resource Hunter Legacy Characters Encounter Locking

Tuco

I got Tuco'd!
<Gold Donor>
50,537
92,661
BST is the one class I'm not familiar with the inner workings of. What makes it+mage work so well? Does the BST play more of a tank role or more of a debuff/healer role?

Weird that I've never run BST, considering I like Monk and Shaman so much and it combines the two.
I can only speak to content from the last ten years or so, but BST + MAG is a good combo. Both classes are independently strong, so together they form a decent combo. The mage can provide modest boost to the BST in the form of pet gear while buffing the BST's pet and swarm pet a bit, while the BST can boost the MAG's pet a bit.

Buuut there's not much synergy beyond that. Without ADPS neither do that much damage, and they have limited options for pulling, CC, tanking, healing, etc. There are other combos that use BST or MAG out there over the last ten years that are better in some respects. Shd+mag or shd+bst is good. Brd+mag is good. Pal+bst or pal+mag is good. Bst+bst is also good.
 

Tuco

I got Tuco'd!
<Gold Donor>
50,537
92,661
I was guilded with Dzarn when he built out the hunters achievements for the early expansions.
It was formulaic it was based off if they had a unique drop and something else. The reward was going to be a legit aug but some ass clowns in another guild on the server got to forum questing and shot it down when they got wind. We used the raid system and everyone in the guild had it pretty much done. Classic eq no one can have anything nice. So much of eq is fucked because of politics, and not US politics. Trailer park trash mad they don’t get it first.
Speaking of which, i wouldn't mind seeing hunter achievements in raids changed a bit. Having to either be in the same zone OR in the same group wouldn't be a bad change. As it stands so many people get their hunter achievements in large raids while not in the same zone or AFK. Myself included.
 

Agraza

Registered Hutt
6,963
642
we were using mage pets to tank shit in VoA. mostly for their immunity to KB, but also because they were just absurdly good tanks. mages always cried about having like 80% wizard DPS (ignore rain), but their earth pet was like 70% of a fully geared warrior too. even if the boss ate a few mages it was way easier to stack mages than geared tanks, and their HP was meteoric, so heal stability was legit.

the mage/bard/bst or shm groups were relatively peerless at single group content for a long time. could debuff virtually everything to make it hit like an infant and escape rare bad pulls then reset before respawns. it was very unfair that pets stopped causing auto attack push while players still did. aside from the few tiny kicks (shaman wolf was infamous for cycling kick a lot), stacking pets was just hella good.
 

Arbitrary

Tranny Chaser
33,053
96,602
even if the boss ate a few mages

moe-simpsons-moe.gif
 

Greyman

Blackwing Lair Raider
818
1,164
I think a big part of servers losing steam after PoP is that it's pretty much the end of being able to easily find pick up groups.

Everything starts being hidden behind flags (-paw which gets boring as fuck after a while).

Lots of casual types that don't want to box and don't want a pity spot in some boxers groups start quitting because they can no long find regular groups of 6 actual humans. When they quit guilds start getting short manned because most won't allow 6 boxers bring their whole crew to raids etc.

So you end up with a few guilds that are full of mostly boxers that barely interact outside of raids but can manage to keep a functioning raid force and keep clearing content because all the strats are out there and characters are OP compared to content now. Servers don't die, there's always a bunch of guilds that keep going past PoP but the pug scene mostly dies.
 
  • 2Like
Reactions: 1 users

Tuco

I got Tuco'd!
<Gold Donor>
50,537
92,661
I think a big part of servers losing steam after PoP is that it's pretty much the end of being able to easily find pick up groups.

Everything starts being hidden behind flags (-paw which gets boring as fuck after a while).

Lots of casual types that don't want to box and don't want a pity spot in some boxers groups start quitting because they can no long find regular groups of 6 actual humans. When they quit guilds start getting short manned because most won't allow 6 boxers bring their whole crew to raids etc.

So you end up with a few guilds that are full of mostly boxers that barely interact outside of raids but can manage to keep a functioning raid force and keep clearing content because all the strats are out there and characters are OP compared to content now. Servers don't die, there's always a bunch of guilds that keep going past PoP but the pug scene mostly dies.
Universally dropping flags, adding more ports, adding squiring (which lets players level up somewhat to the highest person) and then adding really strong hotzones / resource hunter (much stronger than what we have now) to funnel players into few zones would really help this. Squiring and resource hunter on its own would be great for live which also has this problem.
 
  • 1Like
Reactions: 1 user