EQ TLP - Mischief (Free Trade / Random Loot)

Korillo

Lord Nagafen Raider
492
332
36d 16h 34m
They said they’d update us once they see how it does on Vaniki and Yelinak. Which means over a year from now since Yelinak won’t get it until Omens of War.

Oof that is sad. Thanks for the info though!
 

BrysB

Trakanon Raider
25
18
35d 14h 27m
Xp/rare spawn/faction bonus is in effect for the holiday. I'll be trying to play a lot this weekend to get some levels. 51 sk and shaman duo. If anyone wants to group up, or a bored higher level.
 

TairyGreene

Golden Squire
58
38
1d 11h 43m
My poverty guild won a DPS race against Primeveal Might at one of those bard dragons. They had 3 SK’s and not one of them cast a single lifetap. One of them casted Shadow Vortex (lvl 37 AC tap).
 

Coka

Golden Squire
43
29
My poverty guild won a DPS race against Primeveal Might at one of those bard dragons. They had 3 SK’s and not one of them cast a single lifetap. One of them casted Shadow Vortex (lvl 37 AC tap).

That's EU guilds for you mate. Especially on TLPs.
 

Zaide

TLP Idealist
3,221
3,438
39d 11h 14m
That's EU guilds for you mate. Especially on TLPs.
It's wild to compare EU guilds in EQ TLP to the ones in DAOC Emu TLPs. I feel like every time I go back to DAOC I am getting my shit rocked by Euros.
 
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Coka

Golden Squire
43
29
It's wild to compare EU guilds in EQ TLP to the ones in DAOC Emu TLPs. I feel like every time I go back to DAOC I am getting my shit rocked by Euros.

Even on WoW for years the top guilds were EU (I think most of the top 10 is still EU) EU guilds even managed it on Live EQ once or twice, maybe just once? haha

But the player pool is much smaller these days on EQ, that and they bring out 2 new TLPs a year where some EU guild will rock up and further dilute the pool. I had a look at Primeval Might and I can't at first glance say I recognise a lot of or many of their players from previous TLPs.

It's usually Europa, Rosengard or Darkwind players that make up these guilds.
 

Cupcaek

Molten Core Raider
676
368
21d 10h 16m
That's EU guilds for you mate. Especially on TLPs.
Oh shit you are still alive! Hope all is well.
EQ is where all the geriatric euros and euros that were somehow born without a competitive bone have congregated. WoW, CoD, fifa, SC2, etc is where all the driven ones went.
 
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Grizzlebeard

Ahn'Qiraj Raider
1,706
1,767
19d 6h 56m
Even on WoW for years the top guilds were EU (I think most of the top 10 is still EU) EU guilds even managed it on Live EQ once or twice, maybe just once? haha

But the player pool is much smaller these days on EQ, that and they bring out 2 new TLPs a year where some EU guild will rock up and further dilute the pool. I had a look at Primeval Might and I can't at first glance say I recognise a lot of or many of their players from previous TLPs.

It's usually Europa, Rosengard or Darkwind players that make up these guilds.

It generally used to be server resets on Live heavily favoured EST so while the average EU guys were tucked up in bed shit was taken down.

I remember it going in our (EU) favour for a while on Drinal during PoP and half the server lost their minds that we had the audacity to take down their farm mobs.
 

Ritley

Karazhan Raider
14,757
31,131
146d 7h 11m
It generally used to be server resets on Live heavily favoured EST so while the average EU guys were tucked up in bed shit was taken down.

I remember it going in our (EU) favour for a while on Drinal during PoP and half the server lost their minds that we had the audacity to take down their farm mobs.
I remember the opposite on live. Euro guilds got everything that spawned from the end of pst raid time all the way until the end of their raid time, which was like 2/3rds of the day. If you had any competitive Asian guilds then things got dicey, but I don’t remember many of those.

This of course applies only to mobs that actually required a raid force, anything that was 2ish group able could be killed by pretty much anyone since there always seemed to be at least that many that didn’t have jobs in every guild.
 
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Tauntworth

Ahn'Qiraj Raider
1,179
6,125
34d 3h 28m
Been playing quite a bit, and one of those that prefers the older models to that of Luclin. That said, seems like a lot of the armor post PoP doesn't leverage the velious textures on old models. Any of you guys know of a way to force referencing armor to a specific texture file? To be clear, I'm not asking how to enable Velious textures, rather map said textures to newer armor. Figure there's gotta be a reasonable way to do this w/ the EQ mod servers out there. The old textures are nice, but I love that Velious art. Be nice if I could modify this, even if its just client side. Probably a long shot, but if anybody knows it'd be here I figure...

EDIT: Nvm. found a way.
 
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Zaide

TLP Idealist
3,221
3,438
39d 11h 14m
Been playing quite a bit, and one of those that prefers the older models to that of Luclin. That said, seems like a lot of the armor post PoP doesn't leverage the velious textures on old models. Any of you guys know of a way to force referencing armor to a specific texture file? To be clear, I'm not asking how to enable Velious textures, rather map said textures to newer armor. Figure there's gotta be a reasonable way to do this w/ the EQ mod servers out there. The old textures are nice, but I love that Velious art. Be nice if I could modify this, even if its just client side. Probably a long shot, but if anybody knows it'd be here I figure...

EDIT: Nvm. found a way.
Please share your method
 

Tauntworth

Ahn'Qiraj Raider
1,179
6,125
34d 3h 28m
Please share your method

Lemme know if you cannot reach/view this: EQEmulator Forums - View Single Post - Velious Armor Textures

TLDR is that you're replacing two of the armor files w/ what is linked in this post. It's a hacky workaround. Neither dynamic or elegant, but it achieves the desired result. With each 'pack' you can essentially choose between either of the two sets for each armor class. As said it's not elegant, so if you wish to change to the other set, you'll have the replace the files w/ the desired pack in a new session. Lemme know if there are any questions
 
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Tuco

I got Tuco'd!
<Gold Donor>
42,757
68,817
102d 4h 55m
Lemme know if you cannot reach/view this: EQEmulator Forums - View Single Post - Velious Armor Textures

TLDR is that you're replacing two of the armor files w/ what is linked in this post. It's a hacky workaround. Neither dynamic or elegant, but it achieves the desired result. With each 'pack' you can essentially choose between either of the two sets for each armor class. As said it's not elegant, so if you wish to change to the other set, you'll have the replace the files w/ the desired pack in a new session. Lemme know if there are any questions
I wonder if this approach could be used to bring back my barbarian's velious helm graphic.

jUGywjH.jpg
 

Daidraco

Ahn'Qiraj Raider
6,603
4,727
77d 22h 48m
I wonder if this approach could be used to bring back my barbarian's velious helm graphic.

jUGywjH.jpg
I've just always been amazed that for as long as EQ has been out - I rarely see anything that tops Velious armor. Much less the general armors that classic and Kunark have. Its like the Luclin models killed any possibility of better armors. But then, we have the god awful cash shop armors that look absolutely hideous.
 

Tauntworth

Ahn'Qiraj Raider
1,179
6,125
34d 3h 28m
I wonder if this approach could be used to bring back my barbarian's velious helm graphic.

jUGywjH.jpg

i may be mistaken, so I’m throwing this out there as an unverified response but I wondered the same thing and saw someone talking about this very subject in POK OOC chat. Supposedly insidious ornaments facilitate this? Again I haven’t tested, and the answer wasn’t confirmed but it’s worth looking into if you have 50k or whatever they cost on the bazaar
 

Tuco

I got Tuco'd!
<Gold Donor>
42,757
68,817
102d 4h 55m
i may be mistaken, so I’m throwing this out there as an unverified response but I wondered the same thing and saw someone talking about this very subject in POK OOC chat. Supposedly insidious ornaments facilitate this? Again I haven’t tested, and the answer wasn’t confirmed but it’s worth looking into if you have 50k or whatever they cost on the bazaar
sounds like fake news to me!
 

Pharone

Molten Core Raider
847
786
13d 7h 27m
I wonder if this approach could be used to bring back my barbarian's velious helm graphic.

jUGywjH.jpg
Ogre and Troll helm for the win imo.

I truly hate most of the Luclin character models. I especially hate the ogre and troll models from Luclin. It's no because they are just horrible models, but more so it is because they are horrendously nothing like their original models. The original class ogre and troll models are awesome. Yes they are blocky, but it is a specific artistic style that I believe is a million times better looking than the luclin models.
 

Kharzette

Watcher of Overs
3,726
2,112
115d 4h 49m
I'd love to hear the story on how all that model stuff happened. It may be kind of a sensitive thing because artists can be a bit snowflakey.

If you look at the concept art though, the luclin models are closer. I still way prefer the old though.

My guess is the sports people did the originals.

I'm working on a tool to import / export character stuff but I probably won't get it working for another year at the rate I'm going.
 
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Cinge

Vyemm Raider
6,041
1,121
46d 20h 20m
Ogre and Troll helm for the win imo.

I truly hate most of the Luclin character models. I especially hate the ogre and troll models from Luclin. It's no because they are just horrible models, but more so it is because they are horrendously nothing like their original models. The original class ogre and troll models are awesome. Yes they are blocky, but it is a specific artistic style that I believe is a million times better looking than the luclin models.
Yeah those two plus iksar. They look so bad. The rest are so so, but they all look so stiff.