It's wild to compare EU guilds in EQ TLP to the ones in DAOC Emu TLPs. I feel like every time I go back to DAOC I am getting my shit rocked by Euros.
Oh shit you are still alive! Hope all is well.That's EU guilds for you mate. Especially on TLPs.
Even on WoW for years the top guilds were EU (I think most of the top 10 is still EU) EU guilds even managed it on Live EQ once or twice, maybe just once? haha
But the player pool is much smaller these days on EQ, that and they bring out 2 new TLPs a year where some EU guild will rock up and further dilute the pool. I had a look at Primeval Might and I can't at first glance say I recognise a lot of or many of their players from previous TLPs.
It's usually Europa, Rosengard or Darkwind players that make up these guilds.
I remember the opposite on live. Euro guilds got everything that spawned from the end of pst raid time all the way until the end of their raid time, which was like 2/3rds of the day. If you had any competitive Asian guilds then things got dicey, but I don’t remember many of those.It generally used to be server resets on Live heavily favoured EST so while the average EU guys were tucked up in bed shit was taken down.
I remember it going in our (EU) favour for a while on Drinal during PoP and half the server lost their minds that we had the audacity to take down their farm mobs.
Please share your methodBeen playing quite a bit, and one of those that prefers the older models to that of Luclin. That said, seems like a lot of the armor post PoP doesn't leverage the velious textures on old models. Any of you guys know of a way to force referencing armor to a specific texture file? To be clear, I'm not asking how to enable Velious textures, rather map said textures to newer armor. Figure there's gotta be a reasonable way to do this w/ the EQ mod servers out there. The old textures are nice, but I love that Velious art. Be nice if I could modify this, even if its just client side. Probably a long shot, but if anybody knows it'd be here I figure...
EDIT: Nvm. found a way.
Please share your method
I wonder if this approach could be used to bring back my barbarian's velious helm graphic.Lemme know if you cannot reach/view this: EQEmulator Forums - View Single Post - Velious Armor Textures
TLDR is that you're replacing two of the armor files w/ what is linked in this post. It's a hacky workaround. Neither dynamic or elegant, but it achieves the desired result. With each 'pack' you can essentially choose between either of the two sets for each armor class. As said it's not elegant, so if you wish to change to the other set, you'll have the replace the files w/ the desired pack in a new session. Lemme know if there are any questions
I've just always been amazed that for as long as EQ has been out - I rarely see anything that tops Velious armor. Much less the general armors that classic and Kunark have. Its like the Luclin models killed any possibility of better armors. But then, we have the god awful cash shop armors that look absolutely hideous.
sounds like fake news to me!i may be mistaken, so I’m throwing this out there as an unverified response but I wondered the same thing and saw someone talking about this very subject in POK OOC chat. Supposedly insidious ornaments facilitate this? Again I haven’t tested, and the answer wasn’t confirmed but it’s worth looking into if you have 50k or whatever they cost on the bazaar
Ogre and Troll helm for the win imo.
Yeah those two plus iksar. They look so bad. The rest are so so, but they all look so stiff.Ogre and Troll helm for the win imo.
I truly hate most of the Luclin character models. I especially hate the ogre and troll models from Luclin. It's no because they are just horrible models, but more so it is because they are horrendously nothing like their original models. The original class ogre and troll models are awesome. Yes they are blocky, but it is a specific artistic style that I believe is a million times better looking than the luclin models.