Erenshor

Vorph

Silver Baronet of the Realm
12,106
5,868
Stormcaller vs. the (current) final boss:

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I haven't bothered doing the stuff to open the final portal on my Reaver yet, but it can only just barely break 10k on the other endgame fights. Kind of curious how a player-controlled Windblade compares, but not curious enough to do the grind on a third character to find out.
 
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Grez

Blackwing Lair Raider
1,512
2,826
My squad is full bis and I last played this before the reaver patch. The stormcaller was always topping the dps charts. I won't be surprised if they get nerfed and the others buffed in the near future.

Looking forward to playing paladin tank in a few years. I hope the dev adds in some kind of zone difficulty setting and gear to go along with it, it would increase the amount of end game content and breathe new life into the low-level content. I missed a bunch of zones leveling up, i'd love to see hard mode versions with appropriate loot so i have a rewarding reason to visit them

also, fuck the dragon in the blight, fuck him right in the neck. Felt real good when i lay that fucker low for the first time. Musta died 40 times to it while farming a mana regen piece from one of the mobs there.
 
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Djay

Trakanon Raider
2,435
490
The creator just dropped a preview video of the raid expansion. It talks a lot about the QoL updates coming, as well. Making it easier to distribute loot, changing class balancing issues, and Sim behavior/logic.

 
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Reactions: 2 users

velk

Blackwing Lair Raider
2,936
1,518
That's some amazing improvements:

- Nameplates - main thing I wanted UI wise

- Loot distribution - I was having nightmares about distributing loot among a raid group so this is great, the current system is stupid.

- +1-+5 gear - nooo, my ocd, send help

- windblade buffs - super needed, they get to do something other than buff better dps now ;p

- heal nerfs - hard to evaluate without hands-on, but healing, while required, never felt it was lacking; probably good. ( You'd feel it for sure when tank was undergeared but healers seemed fine wearing whatever ).
 

Hateyou

Not Great, Not Terrible
<Bronze Donator>
18,980
51,404
That's some amazing improvements:

- Nameplates - main thing I wanted UI wise

- Loot distribution - I was having nightmares about distributing loot among a raid group so this is great, the current system is stupid.

- +1-+5 gear - nooo, my ocd, send help

- windblade buffs - super needed, they get to do something other than buff better dps now ;p

- heal nerfs - hard to evaluate without hands-on, but healing, while required, never felt it was lacking; probably good. ( You'd feel it for sure when tank was undergeared but healers seemed fine wearing whatever ).
The heal changes were probably needed just because the old system was dumb. I’m not a healer player but I remember my friend who was laughing at how easy it was to just use lower level heals and not upgrading was better. Not upgrading skills as a player shouldn’t be the optimal strategy imo.