Raids coming July 13.
The Planar March
This update is the biggest one to come to Erenshor yet! Please note that these are "working" patch notes and may change before release.
A huge THANK YOU to all of the testers currently going through the content and giving balance ideas, bug reports, and other feedback.
FULL PATCH NOTES
Erenshor v0.7: The original plan for raids was to release one at a time. The addition of these 4 raids simultaneously brings Erenshor to v0.7.
Raids are here!
4 new raid zones
- Brax’s Plane of Elements
- Fernalla’s Plane of The Willow
- Vitheo’s Plane of Honor
- Soluna’s Celestial Plane
-The items needed to access raids are already live in game. Do you have yours?
-20 new bosses with new mechanics
-130+ new items, spells, skills
-Start and End raids via the Guild UI
-Save and Load raid configs in the Raid UI
-Set your ‘A Team’ in Guild UI. These characters will be automatically added to any raid you begin
Gameplay
-SimPlayers now use food and water
-SimPlayers will disperse though Port Azure when you take your group there. You can call them back with “Follow” or by leaving
-The “jump” in Stowaway’s Step to the watchlight area is drastically easier
SimPlayers
-Massive improvements to class AI for Windblade, Stormcallers, and Reavers
Auction House
-Rewrote a lot of auction house scripts to make listings more consistent.
As a result, any items you have listed will be lost on this patch. Empty your auction houses before it goes live!
UI
-New loot distribution UI (Raids and Group)
-New cosmetic inventories for both SimPlayers and Player are now available
-SimPlayer inspect window now offers tabs for Ascensions, Known Spells, and Cosmetics
-Shift + Click will now Quick Bank, Quick Sell, Quick Trade, etc.
-Floating Lifebars added above all NPCs (togglable in Options)
-Floating Target indicators added to all NPCs (togglable in Options)
-Target ring now indicates which direction NPC is facing
-Extended target window added
-In-game DPS meter accuracy greatly increased
Quests
-Many of the more ‘important’ quests have more clues pointing players towards their starting locations
Spells and Skills
-Healing spells rebalanced, now weights wisdom more heavily in scaling, and less weight on level
-More healing spells added to fill in gaps (one drops in jaws, simplayers auto-learn)
-Reckless Stance removed
-Reckless Strike added - high damage targeted attack, scales off skills
-Hateful stance added (Drop, Abyssal Lake): Defense and Aggro gen combined
-Added Duelist Spell Line (Vitheo's Sight: Self buff + attack roll bonus + armor pen). Found at spell vendors and dropped by higher level encounters
-Paladin Celestial Smite line adjusted:
Celestial Smite → Celestial Smite 2
Celestial Smite I added to vendor
Celestial Smite III drops in raid content
-Many new spells and skills added in raid content
Improved Items
-Items can now drop as standard or with a bonus ranging from +1 to +5
-Any non-blessed (not blue) and not-ascended (purple) item can be combined in a forge with a component bought from the oddities vendor to improve it
All Items
-Lifesteal numbers reduced across the board, lifesteal will be harder to come by
-Parallax base damage reduced by 1
-Monarch Blade base damage reduced by 2
-Reaver's Steel base damage reduced by 2
-Increased damage of many mid-game duelist weapons
-Removed Stormcallers from most 1h weapons
-Magical bag now immediately opens bank instead of summoning an NPC
-Added Ethereal Vaults: Obtainable via quests around Erenshor that will give one time access to your bank per use.
-Food and Water bonuses now scale with level, so lower levels will see less benefit and higher levels will see more benefit from using these buffs
-Sivakruxes are more commonly dropped and sell for substantially less than before
-Planar stones sell value is drastically reduced
-120+ new equippable items added in raid content
Reliquary
-Forge now available (Drops in Rockshade)
-If you’ve done the “Faded Entries” questline from early game dungeons, be SURE to re-read the Treasure Hunter’s Journal where that quest ended
Combat
-Enemies move far less during combat due to jolts and kicks, so you should have to reposition less often
-Due to improved SimPlayer AI and player power creep, many monsters have also been exercising and may be a bit tougher
-Moved Spectral Strike and Powerful blow text out of Battle Mechanic text as they are pretty standard attacks
-Astra’s AE now grows over time
-Fallen Fernalla’s final phase AE got a damage increase, but less spell resist penetration. Should make it a smoother experience for prepared players
Bugs:
-Fixed a lot of them.