Erenshor

Vorph

Silver Baronet of the Realm
12,144
5,895
Stormcaller vs. the (current) final boss:

1780189406684.png


I haven't bothered doing the stuff to open the final portal on my Reaver yet, but it can only just barely break 10k on the other endgame fights. Kind of curious how a player-controlled Windblade compares, but not curious enough to do the grind on a third character to find out.
 
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Grez

Blackwing Lair Raider
1,535
2,869
My squad is full bis and I last played this before the reaver patch. The stormcaller was always topping the dps charts. I won't be surprised if they get nerfed and the others buffed in the near future.

Looking forward to playing paladin tank in a few years. I hope the dev adds in some kind of zone difficulty setting and gear to go along with it, it would increase the amount of end game content and breathe new life into the low-level content. I missed a bunch of zones leveling up, i'd love to see hard mode versions with appropriate loot so i have a rewarding reason to visit them

also, fuck the dragon in the blight, fuck him right in the neck. Felt real good when i lay that fucker low for the first time. Musta died 40 times to it while farming a mana regen piece from one of the mobs there.
 
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Djay

Trakanon Raider
2,438
494
The creator just dropped a preview video of the raid expansion. It talks a lot about the QoL updates coming, as well. Making it easier to distribute loot, changing class balancing issues, and Sim behavior/logic.

 
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velk

Blackwing Lair Raider
2,945
1,529
That's some amazing improvements:

- Nameplates - main thing I wanted UI wise

- Loot distribution - I was having nightmares about distributing loot among a raid group so this is great, the current system is stupid.

- +1-+5 gear - nooo, my ocd, send help

- windblade buffs - super needed, they get to do something other than buff better dps now ;p

- heal nerfs - hard to evaluate without hands-on, but healing, while required, never felt it was lacking; probably good. ( You'd feel it for sure when tank was undergeared but healers seemed fine wearing whatever ).
 

Hateyou

Not Great, Not Terrible
<Bronze Donator>
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That's some amazing improvements:

- Nameplates - main thing I wanted UI wise

- Loot distribution - I was having nightmares about distributing loot among a raid group so this is great, the current system is stupid.

- +1-+5 gear - nooo, my ocd, send help

- windblade buffs - super needed, they get to do something other than buff better dps now ;p

- heal nerfs - hard to evaluate without hands-on, but healing, while required, never felt it was lacking; probably good. ( You'd feel it for sure when tank was undergeared but healers seemed fine wearing whatever ).
The heal changes were probably needed just because the old system was dumb. I’m not a healer player but I remember my friend who was laughing at how easy it was to just use lower level heals and not upgrading was better. Not upgrading skills as a player shouldn’t be the optimal strategy imo.
 
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Slaanesh69

Millie's Staff Member
6,570
19,286
Ding, reach level 10. Receive achievement. 20.2% of people reached level 10. Yeesh!
 
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Djay

Trakanon Raider
2,438
494
This might be well known here, but I somehow missed it:
You can change names of the "random" Sims (e.g., not Scrubby or Dancer or any of the persistent names) by using a /setname command while targeting them. I've started renaming the randoms in my guild to friends' characters' names.

Feel free to rename one of your Paladins to Djay if you want.
 
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velk

Blackwing Lair Raider
2,945
1,529
Stormcaller vs. the (current) final boss:

I haven't bothered doing the stuff to open the final portal on my Reaver yet, but it can only just barely break 10k on the other endgame fights. Kind of curious how a player-controlled Windblade compares, but not curious enough to do the grind on a third character to find out.

Partially out of curiosity, partially as leveling/gearing a couple of extra teams for raids, I've maxxed out all the DPS classes to go with my tank.

On guardian, player controlled records so far:
Reaver 17K
Stormcaller* 21.5K
Windblade 10K
Arcanist 7.5K
Paladin(lol) 6K

For comparison, max purple sim players:
Reaver:4.5K
Stormcaller 10K
Windblade 6K
Arcanist 7.5K

One other thing that became even more confusing after playing windblade is the mana thing, I am lost to what they could possibly be spending mana on - priel strike, kick and backstab don't cost mana, and their entire debuff suite totals up to 700 mana and should last the entire fight.

* A fair amount of variance here based on trickshot, but that fight only had two trickshots in it

Other random observation - bis gear for reaver is waaay harder to get than for stormcaller, yay for 3 pieces off infiltrators.
 

Hateyou

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Raids coming July 13.


The Planar March

This update is the biggest one to come to Erenshor yet! Please note that these are "working" patch notes and may change before release.

A huge THANK YOU to all of the testers currently going through the content and giving balance ideas, bug reports, and other feedback.



FULL PATCH NOTES

Erenshor v0.7: The original plan for raids was to release one at a time. The addition of these 4 raids simultaneously brings Erenshor to v0.7.

Raids are here!

4 new raid zones

  • Brax’s Plane of Elements
  • Fernalla’s Plane of The Willow
  • Vitheo’s Plane of Honor
  • Soluna’s Celestial Plane
-The items needed to access raids are already live in game. Do you have yours?

-20 new bosses with new mechanics

-130+ new items, spells, skills

-Start and End raids via the Guild UI

-Save and Load raid configs in the Raid UI

-Set your ‘A Team’ in Guild UI. These characters will be automatically added to any raid you begin



Gameplay
-SimPlayers now use food and water

-SimPlayers will disperse though Port Azure when you take your group there. You can call them back with “Follow” or by leaving

-The “jump” in Stowaway’s Step to the watchlight area is drastically easier



SimPlayers

-Massive improvements to class AI for Windblade, Stormcallers, and Reavers



Auction House

-Rewrote a lot of auction house scripts to make listings more consistent. As a result, any items you have listed will be lost on this patch. Empty your auction houses before it goes live!


UI


-New loot distribution UI (Raids and Group)

-New cosmetic inventories for both SimPlayers and Player are now available

-SimPlayer inspect window now offers tabs for Ascensions, Known Spells, and Cosmetics
-Shift + Click will now Quick Bank, Quick Sell, Quick Trade, etc.

-Floating Lifebars added above all NPCs (togglable in Options)

-Floating Target indicators added to all NPCs (togglable in Options)

-Target ring now indicates which direction NPC is facing

-Extended target window added

-In-game DPS meter accuracy greatly increased



Quests

-Many of the more ‘important’ quests have more clues pointing players towards their starting locations



Spells and Skills

-Healing spells rebalanced, now weights wisdom more heavily in scaling, and less weight on level

-More healing spells added to fill in gaps (one drops in jaws, simplayers auto-learn)

-Reckless Stance removed

-Reckless Strike added - high damage targeted attack, scales off skills

-Hateful stance added (Drop, Abyssal Lake): Defense and Aggro gen combined

-Added Duelist Spell Line (Vitheo's Sight: Self buff + attack roll bonus + armor pen). Found at spell vendors and dropped by higher level encounters

-Paladin Celestial Smite line adjusted:
Celestial Smite → Celestial Smite 2
Celestial Smite I added to vendor
Celestial Smite III drops in raid content

-Many new spells and skills added in raid content

Improved Items

-Items can now drop as standard or with a bonus ranging from +1 to +5

-Any non-blessed (not blue) and not-ascended (purple) item can be combined in a forge with a component bought from the oddities vendor to improve it



All Items

-Lifesteal numbers reduced across the board, lifesteal will be harder to come by
-Parallax base damage reduced by 1

-Monarch Blade base damage reduced by 2

-Reaver's Steel base damage reduced by 2

-Increased damage of many mid-game duelist weapons

-Removed Stormcallers from most 1h weapons

-Magical bag now immediately opens bank instead of summoning an NPC

-Added Ethereal Vaults: Obtainable via quests around Erenshor that will give one time access to your bank per use.

-Food and Water bonuses now scale with level, so lower levels will see less benefit and higher levels will see more benefit from using these buffs

-Sivakruxes are more commonly dropped and sell for substantially less than before

-Planar stones sell value is drastically reduced

-120+ new equippable items added in raid content



Reliquary

-Forge now available (Drops in Rockshade)

-If you’ve done the “Faded Entries” questline from early game dungeons, be SURE to re-read the Treasure Hunter’s Journal where that quest ended



Combat

-Enemies move far less during combat due to jolts and kicks, so you should have to reposition less often

-Due to improved SimPlayer AI and player power creep, many monsters have also been exercising and may be a bit tougher

-Moved Spectral Strike and Powerful blow text out of Battle Mechanic text as they are pretty standard attacks

-Astra’s AE now grows over time

-Fallen Fernalla’s final phase AE got a damage increase, but less spell resist penetration. Should make it a smoother experience for prepared players


Bugs:
-Fixed a lot of them.
 
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