Almost every single person in our raid force has a Vulak item/Tunare/Aow item(s) Since we don't do open world stuff unless we see it up (and we check) we don't have the 20% RA's since most of our members raid often.
I think the lowest people in the guild raid one night a week for 3 hours and even now they are getting high end items.
Since we are loot council and we don't have any crazy loot nutsos in the guild we basically are on "make people happy mode" we decked out our tanks and clerics early and now we just make sure that everyone gets high end items.
Outside of Faceless Empire I think we have the best geared average raid members. A 20% raider in FE is 80 mobs a month(Current 30 day is 400 events) . A 20% raider in Pitfall(TDC) is less than an hour a week.
The 20% minimum requirement in FE is more raiding than any other guild on the server.
The 20% minimum being more raiding than any other guild on the server isn't the same thing as it being more time invested. I was honestly a little curious about this myself, mainly because we don't award DKP based on hours
mostly, we give time based ticks for PoG and "wave based" ticks for Ring Wars (3 ticks, 1st Major wave, 2nd Major wave, 3rd) but everything else is kill based. So for that reason it isn't actually super easy to tell what 20% RA looks like in terms of hours/week, and because of variable raid clear times depending on target it's actually possible for two different people to have 20% RA but raid different numbers of hours.
What I did do was look at the week of 12/6 to 12/12. In that time we had 48 attendance ticks in NToV, 4 Dozekar, 11 PoG, 7 Fear, 13 AoW Cycle (includes Vindi since he's in the way), 5 KTs, 5 Dains, 2 Yelinaks, 5 Sleepers Tomb, 3 Ring War.
I had to make some rough guesstimates on time involved (and for PoG we give an "on time", 1st hour, "clear finished", and Tunare tick--we had 11 b/c one raid we forgot to give on time tick.)
Anyway 103 attendance ticks, ~21 to hit 20% RA. You could get that with 1 NToV (15 ticks), 1 AoW cycle (3 ticks), 2 KTs and a Dain for example. That would come out to about:
1 NToV = 3.5hr
1 AoW cycle = 45m
2 KT = 30m (15m/per)
1 Dain = 30m
Trying to be as fair as possible with respect to time investment my estimates factor in travel/setup time for a typical FE member, i.e. time from batphone to mob dead.
So for about 5h15m/week you
could hit 20% RA.
Obviously the huge thing is the scheduled vs un-scheduled nature. NToV we reward a lot of attendance for, so if you miss a bunch of NToV batphones because you're busy irl it gets much harder to scrounge together the attendance you need. Making the scheduled instances will help. I totally get where the people who are coming from who stick to the instance-only guilds, honestly if I ever do another EQ TLP and I'd say odds are very low I do (they'd have to do some unique ruleset and it would have to either not start in Classic or would have to have a very brief Classic/Kunark which are both horrible to do as many times as I've done them) I'd stick to an instance only guild, but everyone's RL vs gaming situation is different.