In The Burning Lands, spell and AA development was extremely... lacklustre. Developer posts during beta indicated their time was being devoted to other projects. Are there plans to add or reallocate resources towards meaningful class development (not just copy/paste Ability X at 20% more damage/HP/etc)?
As a followup, The Burning Lands relied heavily on itemization for power increases. Are there plans to increase the degree to which certain archetypes (Priests, Casters) scale with better gear? Additionally, are there plans to make itemization meaningful to gameplay in some way (i.e. having item x changes/affects decisions I make, rather than being a passive power upgrade)?