Depends on the tedium and the 'goal'. XP pots fuel the server first races on TLPs, since having your team max level faster is a required advantage. A guild not abusing RMT/xp pots/warping will not win the race. In that case, they are pay to win, since USD is used to facilitate victory.
Personally I am all for spending money for QoL because I have more money than time. Just don't piss on my leg and tell me that it's raining. If you are against p2w in EQ you should be against any RMT / cash shop options that are not purely cosmetic.
fake edit: Here are some other things that are cash shop p2w on EQ tlp:
1- Buff pots (clarity/haste/etc) that do not remove on death and are always level appropriate.
2- Illusions that grant perma lev/EB/etc.
3- Cash shop mounts which allow for meditation while 'standing' in outdoor zones.
4- Bigger bags. More loot == more pp == ability to buy up powerful items faster than others. Also ability to convert faster to krono to pay off boxer armies for keys.
Given a fixed amount of time T with a competitive goal, anything that allows you to do MORE in time T is de facto paying for power.
The only saving grace for EQL is that nobody is going to be racing for shit.